Javascript examples for Canvas:Mouse
Drawing circle/ellipse on HTML5 canvas using mouse events
<!doctype html> <html> <head> <!-- reset css --> <script type="text/javascript" src="https://code.jquery.com/jquery.min.js"></script> <style> #canvas{ border:1px solid blue; } </style> <script> $(function(){/*from ww w .j a v a2s.c o m*/ var canvas=document.getElementById("canvas"); var ctx=canvas.getContext("2d"); var canvasOffset=$("#canvas").offset(); var offsetX=canvasOffset.left; var offsetY=canvasOffset.top; var startX; var startY; var isDown=false; function drawOval(x,y){ ctx.clearRect(0,0,canvas.width,canvas.height); ctx.beginPath(); ctx.moveTo(startX, startY + (y-startY)/2); ctx.bezierCurveTo(startX, startY, x, startY, x, startY + (y-startY)/2); ctx.bezierCurveTo(x, y, startX, y, startX, startY + (y-startY)/2); ctx.closePath(); ctx.stroke(); } function handleMouseDown(e){ e.preventDefault(); e.stopPropagation(); startX=parseInt(e.clientX-offsetX); startY=parseInt(e.clientY-offsetY); isDown=true; } function handleMouseUp(e){ if(!isDown){ return; } e.preventDefault(); e.stopPropagation(); isDown=false; } function handleMouseOut(e){ if(!isDown){ return; } e.preventDefault(); e.stopPropagation(); isDown=false; } function handleMouseMove(e){ if(!isDown){ return; } e.preventDefault(); e.stopPropagation(); mouseX=parseInt(e.clientX-offsetX); mouseY=parseInt(e.clientY-offsetY); drawOval(mouseX,mouseY); } $("#canvas").mousedown(function(e){handleMouseDown(e);}); $("#canvas").mousemove(function(e){handleMouseMove(e);}); $("#canvas").mouseup(function(e){handleMouseUp(e);}); $("#canvas").mouseout(function(e){handleMouseOut(e);}); }); // end $(function(){}); </script> </head> <body> <h4>Drag to create a circle or oval</h4> <canvas id="canvas" width="300" height="300"></canvas> </body> </html>