Javascript examples for Canvas:Mouse
Change canvas element properties on mouse click
<html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="https://code.jquery.com/jquery-1.9.1.js"></script> <script type="text/javascript"> $(window).load(function(){//from w w w.ja v a 2s. c o m var canvas = document.getElementById("canvas"); var window_width = window.innerWidth; var window_height = window.innerHeight; canvas.width = window_width; canvas.height = window_height; var ctx = canvas.getContext('2d'); var circles = new Array(); var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; function Item(speed, size, x, y, opacity, lineWidth) { this.speed = speed; this.size = size; this.xPos = x; this.yPos = y; this.opacity = opacity; this.lineWidth = lineWidth; this.counter = 0; var signHelper = Math.floor(Math.random() * 2); if (signHelper == 1) { this.sign = -1; } else { this.sign = 1; } } Item.prototype.update = function () { this.counter += this.sign * this.speed; ctx.beginPath(); var currentX = this.xPos + Math.cos(this.counter / 100) * 134.5; var currentY = this.yPos + Math.sin(this.counter / 100) * 4.5; var currentY = 0; var currentSize = this.size; ctx.beginPath(); ctx.rect(currentX, currentY, currentSize, currentSize); ctx.fillStyle = 'rgba(255, 255, 255,' + this.opacity + ')'; ctx.fill(); }; function makeElements() { for (var i = 0; i < 10; i++) { var x = Math.round(-400 + Math.random() * window_width); var y = Math.round(-400 + Math.random() * window_height); var y = 0; var speed = 0.05 + Math.random() * 3; var size = 100 + Math.random() * 1000; var size = canvas.height; var opacity = Math.random() * 0.1; var lineWidth = 100+ Math.random() * 1000; var item = new Item(speed, size, x, y,opacity, lineWidth); circles.push(item); } draw(); } makeElements(); function draw() { ctx.clearRect(0, 0, window_width, window_height); for (var i = 0; i < circles.length; i++) { var myCircle = circles[i]; myCircle.update(); } requestAnimationFrame(draw); } $('#btn').click(function(){ circles[1].size = Math.random() * 1000; }); }); </script> </head> <body> <canvas id="canvas" style="background: #333;"></canvas> <button id="btn">click</button> </body> </html>