Javascript examples for Canvas Reference:getImageData
Copy pixel data with getImageData() and put image data back with putImageData()
<!DOCTYPE html> <html> <body> <img id="scream" src="http://java2s.com/resources/c.png" alt="The Scream" width="220" height="277"> <canvas id="myCanvas" width="220" height="300" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> document.getElementById("scream").onload = function() { var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); var img = document.getElementById("scream"); ctx.drawImage(img, 0, 0); var imgData = ctx.getImageData(0, 0, c.width, c.height); // invert colors var i; for (i = 0; i < imgData.data.length; i += 4) { imgData.data[i] = 255 - imgData.data[i]; imgData.data[i+1] = 255 - imgData.data[i+1]; imgData.data[i+2] = 255 - imgData.data[i+2]; imgData.data[i+3] = 255; }//w w w . ja v a 2 s . c o m ctx.putImageData(imgData, 0, 0); }; </script> </body> </html>