We can extract an image data URL.
It is a text string containing encoded information about the canvas image.
Data URLs are useful to save the canvas drawing in local storage or in an offline database.
The following code draws a shape, get its data URL, and then insert it into the HTML page.
<!DOCTYPE HTML> <html> <head> <script> window.onload = function(){ let canvas = document.getElementById("myCanvas"); let context = canvas.getContext("2d"); // w ww. ja va 2 s . c om let startX = 200; let startY = 100; // draw cloud shape context.beginPath(); context.moveTo(startX, startY); context.bezierCurveTo(startX - 40, startY + 20, startX - 40, startY + 70, startX + 60, startY + 70); context.closePath(); context.lineWidth = 5; context.fillStyle = "#8ED6FF"; context.fill(); context.strokeStyle = "#0000ff"; context.stroke(); let dataURL = canvas.toDataURL(); document.getElementById("dataURL").innerHTML = "<b>dataURL:</b> " + dataURL; }; </script> </head> <body> <canvas id="myCanvas" width="600" height="250" style="border:1px solid black;"> </canvas> <p id="dataURL" style="width:600px;word-wrap: break-word;"> </p> </body> </html>
The toDataURL() method converts a canvas drawing into a data URL:
let dataURL = canvas.toDataURL();
The URL starts with data:image/png;base64.
This means that the data URL is a PNG image which is represented by a base 64 encoding.