Exporting the canvas as an image
<!DOCTYPE html> <html> <head> <title>Pushing canvas further</title> <meta charset="utf-8"> /*from w ww . j a v a 2 s . co m*/ <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { let canvas = $("#myCanvas"); let context = canvas.get(0).getContext("2d"); context.save(); context.fillRect(50, 50, 100, 100); context.fillStyle = "rgb(255, 0, 0)"; context.fillRect(100, 100, 100, 100); context.restore(); context.fillRect(150, 150, 100, 100); // Convert the canvas into an image data URL let dataURL = canvas.get(0).toDataURL(); let img = $("<img></img>"); img.attr("src", dataURL); // Replace the canvas with the image of the canvas canvas.replaceWith(img); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>
The code above draws a selection of squares, and assign the image data URL to the dataURL variable.
The encoded string is for png format.
The default encoding format is png.
The canvas specification supports other types of images using the toDataURL method.
PNG support is the default requirement.