The following code shows how to draw a rectangle.
<html> <head> <script> window.onload = function(){ let canvas = document.getElementById("myCanvas"); let context = canvas.getContext("2d"); //from w w w. j a va 2 s . c o m context.rect(canvas.width / 2 - 100, canvas.height / 2 - 50, 200, 100); context.fillStyle = "#8ED6FF"; context.fill(); context.lineWidth = 5; context.strokeStyle = "black"; context.stroke(); }; </script> </head> <body> <canvas id="myCanvas" width="600" height="250" style="border:1px solid black;"> </canvas> </body> </html>
We can draw a simple rectangle by using the rect() method:
context.rect(x,y,width,height);
The rect() method draws a rectangle at the position x, y, and defines its size with width and height.
The code above uses fillStyle and fill().
We can assign a fill color using the fillStyle method and fill the shape using fill().
It is a good practice to use fill() before using stroke().
In addition to the rect() method, there are two more methods to draw a rectangle:
You can draw the rectangle and fill it in a single method via fillRect():
context.fillRect(x,y,width,height);
The fillRect() method is equivalent to using the rect() method followed by fill().
You need to define the fill style prior to calling it.
We can draw a rectangle and stroke it with a single method using the strokeRect() method:
context.strokeRect(x,y,width,height);
The strokeRect() method combines the rect() method and stroke() method.
You need to define the stroke style prior to calling this method.