The mouse event has two properties to show the current location of the mouse cursor:
By combining these values and the offset of the canvas element, you can get the mouse position on the canvas element.
<!doctype html> <html> <head> <meta charset="utf-8"> <title>Mouse Position</title> <style>#canvas { background-color: grey; }</style>/*ww w .j a va 2 s . c o m*/ </head> <body> <canvas id="canvas" width="400" height="400"></canvas> <aside>Open debugging console in web browser and click mouse.</aside> <script> function captureMouse(element) { let mouse = {x: 0, y: 0, event: null}, body_scrollLeft = document.body.scrollLeft, element_scrollLeft = document.documentElement.scrollLeft, body_scrollTop = document.body.scrollTop, element_scrollTop = document.documentElement.scrollTop, offsetLeft = element.offsetLeft, offsetTop = element.offsetTop; element.addEventListener('mousemove', function (event) { let x, y; if (event.pageX || event.pageY) { x = event.pageX; y = event.pageY; } else { x = event.clientX + body_scrollLeft + element_scrollLeft; y = event.clientY + body_scrollTop + element_scrollTop; } x -= offsetLeft; y -= offsetTop; mouse.x = x; mouse.y = y; mouse.event = event; }, false); return mouse; } window.onload = function () { let canvas = document.getElementById('canvas'), mouse = captureMouse(canvas); canvas.addEventListener('mousedown', function () { console.log("x: " + mouse.x + ", y: " + mouse.y); }, false); }; </script> </body> </html>