The following code shows how to create a drawing application.
<!DOCTYPE HTML> <html> <head> <style> canvas {//from www. j av a2 s . com border: 1px solid black; font-family: "Helvetica Neue", "Arial", "Lucida Grande", "Lucida Sans Unicode", "Microsoft YaHei", sans-serif; font-size: 13px; line-height: 1.5; color: #474747; } #toolbar { width: 590px; border: 1px solid black; border-bottom: 0px; padding: 5px; background-color: #f8f8f8; } input[type = 'text'] { width: 30px; margin: 0px 5px 0px 5px; } label { margin-left: 40px; } label:first-of-type { margin-left: 0px; } input[type = 'button'] { float: right; } #colorSquare { position: relative; display: inline-block; width: 20px; height: 20px; background-color: blue; top: 4px; } </style> <script> class EventManager{ constructor(canvasId){ this.canvas = document.getElementById(canvasId); this.context = this.canvas.getContext("2d"); this.drawStage = undefined; this.listening = false; // desktop flags this.mousePos = null; this.mouseDown = false; this.mouseUp = false; this.mouseOver = false; this.mouseMove = false; // mobile flags this.touchPos = null; this.touchStart = false; this.touchMove = false; this.touchEnd = false; // Region Events this.currentRegion = null; this.regionIndex = 0; this.lastRegionIndex = -1; this.mouseOverRegionIndex = -1; } getContext(){ return this.context; } getCanvas(){ return this.canvas; } clear(){ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } getCanvasPos = function(){ let obj = this.getCanvas(); let top = 0; let left = 0; while (obj.tagName != "BODY") { top += obj.offsetTop; left += obj.offsetLeft; obj = obj.offsetParent; } return { top: top, left: left }; } setDrawStage(func){ this.drawStage = func; this.listen(); } reset(evt){ if (!evt) { evt = window.event; } this.setMousePosition(evt); this.setTouchPosition(evt); this.regionIndex = 0; if (this.drawStage !== undefined) { this.drawStage(); } // desktop flags this.mouseOver = false; this.mouseMove = false; this.mouseDown = false; this.mouseUp = false; // mobile touch flags this.touchStart = false; this.touchMove = false; this.touchEnd = false; } listen(){ let that = this; if (this.drawStage !== undefined) { this.drawStage(); } // desktop events this.canvas.addEventListener("mousedown", function(evt){ that.mouseDown = true; that.reset(evt); }, false); this.canvas.addEventListener("mousemove", function(evt){ that.reset(evt); }, false); this.canvas.addEventListener("mouseup", function(evt){ that.mouseUp = true; that.reset(evt); }, false); this.canvas.addEventListener("mouseover", function(evt){ that.reset(evt); }, false); this.canvas.addEventListener("mouseout", function(evt){ that.mousePos = null; }, false); // mobile events this.canvas.addEventListener("touchstart", function(evt){ evt.preventDefault(); that.touchStart = true; that.reset(evt); }, false); this.canvas.addEventListener("touchmove", function(evt){ evt.preventDefault(); that.reset(evt); }, false); this.canvas.addEventListener("touchend", function(evt){ evt.preventDefault(); that.touchEnd = true; that.reset(evt); }, false); } getMousePos(evt){ return this.mousePos; } getTouchPos(evt){ return this.touchPos; } setMousePosition(evt){ let mouseX = evt.clientX - this.getCanvasPos().left + window.pageXOffset; let mouseY = evt.clientY - this.getCanvasPos().top + window.pageYOffset; this.mousePos = { x: mouseX, y: mouseY }; } setTouchPosition(evt){ if (evt.touches !== undefined && evt.touches.length == 1) { // Only deal with one finger let touch = evt.touches[0]; // Get the information for finger #1 let touchX = touch.pageX - this.getCanvasPos().left + window.pageXOffset; let touchY = touch.pageY - this.getCanvasPos().top + window.pageYOffset; this.touchPos = { x: touchX, y: touchY }; } } beginRegion = function(){ this.currentRegion = {}; this.regionIndex++; } addRegionEventListener = function(type, func){ let event = (type.indexOf('touch') == -1) ? 'on' + type : type; this.currentRegion[event] = func; } closeRegion(){ let pos = this.touchPos || this.mousePos; if (pos !== null && this.context.isPointInPath(pos.x, pos.y)) { if (this.lastRegionIndex != this.regionIndex) { this.lastRegionIndex = this.regionIndex; } // handle onmousedown if (this.mouseDown && this.currentRegion.onmousedown !== undefined) { this.currentRegion.onmousedown(); this.mouseDown = false; } // handle onmouseup else if (this.mouseUp && this.currentRegion.onmouseup !== undefined) { this.currentRegion.onmouseup(); this.mouseUp = false; } // handle onmouseover else if (!this.mouseOver && this.regionIndex != this.mouseOverRegionIndex && this.currentRegion.onmouseover !== undefined) { this.currentRegion.onmouseover(); this.mouseOver = true; this.mouseOverRegionIndex = this.regionIndex; } // handle onmousemove else if (!this.mouseMove && this.currentRegion.onmousemove !== undefined) { this.currentRegion.onmousemove(); this.mouseMove = true; } // handle touchstart if (this.touchStart && this.currentRegion.touchstart !== undefined) { this.currentRegion.touchstart(); this.touchStart = false; } // handle touchend if (this.touchEnd && this.currentRegion.touchend !== undefined) { this.currentRegion.touchend(); this.touchEnd = false; } // handle touchmove if (!this.touchMove && this.currentRegion.touchmove !== undefined) { this.currentRegion.touchmove(); this.touchMove = true; } } else if (this.regionIndex == this.lastRegionIndex) { this.lastRegionIndex = -1; this.mouseOverRegionIndex = -1; // handle mouseout condition if (this.currentRegion.onmouseout !== undefined) { this.currentRegion.onmouseout(); } } } } function addPoint(events, points){ let context = events.getContext(); let drawingPos = events.getMousePos(); if (drawingPos !== null) { points.push(drawingPos); } } function drawPath(canvas, points, canvasImg){ let context = canvas.getContext("2d"); // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // redraw canvas before path context.drawImage(canvasImg, 0, 0, canvas.width, canvas.height); // draw patch context.beginPath(); context.lineTo(points[0].x, points[0].y); for (let n = 1; n < points.length; n++) { let point = points[n]; context.lineTo(point.x, point.y); } context.stroke(); } function updateColorSquare(){ let red = document.getElementById("red").value; let green = document.getElementById("green").value; let blue = document.getElementById("blue").value; let colorSquare = document.getElementById("colorSquare"); colorSquare.style.backgroundColor = "rgb(" + red + "," + green + "," + blue + ")"; } function getCanvasImg(canvas){ let img = new Image(); img.src = canvas.toDataURL(); return img; } window.onload = function(){ let events = new EventManager("myCanvas"); let canvas = events.getCanvas(); let context = events.getContext(); let isMouseDown = false; let canvasImg = getCanvasImg(canvas); let points = []; // initialize drawing params let red = document.getElementById("red").value; let green = document.getElementById("green").value; let blue = document.getElementById("blue").value; let size = document.getElementById("size").value; // attach listeners document.getElementById("red").addEventListener("keyup", function(evt){ updateColorSquare(); }, false); document.getElementById("green").addEventListener("keyup", function(evt){ updateColorSquare(); }, false); document.getElementById("blue").addEventListener("keyup", function(evt){ updateColorSquare(); }, false); document.getElementById("clearButton").addEventListener("click", function(evt){ events.clear(); points = []; canvasImg = getCanvasImg(canvas); }, false); document.getElementById("saveButton").addEventListener("click", function(evt){ // open new window with saved image so user // can right click and save to their computer window.open(canvas.toDataURL()); }, false); canvas.addEventListener("mousedown", function(){ let drawingPos = events.getMousePos(); // update drawing params red = document.getElementById("red").value; green = document.getElementById("green").value; blue = document.getElementById("blue").value; size = document.getElementById("size").value; // start drawing path context.strokeStyle = "rgb(" + red + "," + green + "," + blue + ")"; context.lineWidth = size; context.lineJoin = "round"; context.lineCap = "round"; addPoint(events, points); isMouseDown = true; }, false); canvas.addEventListener("mouseup", function(){ isMouseDown = false; if (points.length > 0) { drawPath(this, points, canvasImg); // reset points points = []; } canvasImg = getCanvasImg(this); }, false); canvas.addEventListener("mouseout", function(){ if (document.createEvent) { let evt = document.createEvent('MouseEvents'); evt.initEvent("mouseup", true, false); this.dispatchEvent(evt); } else { this.fireEvent("onmouseup"); } }, false); events.setDrawStage(function(){ if (isMouseDown) { addPoint(this, points); drawPath(canvas, points, canvasImg); } }); }; </script> </head> <body> <div id="toolbar"> <label> Color </label> R: <input type="text" id="red" maxlength="3" class="short" value="0">G: <input type="text" id="green" maxlength="3" class="short" value="0">B: <input type="text" id="blue" maxlength="3" class="short" value="255"> <div id="colorSquare"> </div> <label> Size: </label> <input type="text" id="size" maxlength="3" class="short" value="20">px<input type="button" id="clearButton" value="Clear"><input type="button" id="saveButton" value="Save"> </div> <canvas id="myCanvas" width="600" height="250"> </canvas> </body> </html>