To resize an image, pass the width and height at which you want the image to be drawn.
The drawImage method with the arguments for resizing looks like this:
context.drawImage(image, x, y, width, height);
<!DOCTYPE html> <html> <head> <title>Manipulating images and video</title> <meta charset="utf-8"> // ww w .j a v a 2 s . c om <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { let canvas = $("#myCanvas"); let context = canvas.get(0).getContext("2d"); let image = new Image(); image.src = "http://java2s.com/style/demo/jet2.png"; $(image).load(function() { context.drawImage(image, 0, 0, 50, 33); }); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>