Java examples for Swing:Screen
Poses component inside the screen bounds
//package com.java2s; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Point; import java.awt.Rectangle; import javax.swing.JDialog; public class Main { /**/* w ww .ja va 2s.c o m*/ * Poses component inside the screen bounds * @param component - JDialog component which is posed */ public static void poseInsideScreen(JDialog component) { Rectangle componentBounds = component.getBounds(); Rectangle screenBounds = getVirtualBounds(); Point newLocation; int newLocationX; int newLocationY; if (!isInsideScreen(component)) { if (componentBounds.getX() < 0) newLocationX = 0; else if (componentBounds.getX() + componentBounds.getWidth() > screenBounds .getWidth()) newLocationX = screenBounds.width - componentBounds.width; else newLocationX = componentBounds.x; if (componentBounds.getY() < 0) newLocationY = 0; else if (componentBounds.getY() + componentBounds.getHeight() > screenBounds .getHeight()) newLocationY = screenBounds.height - componentBounds.height; else newLocationY = componentBounds.y; newLocation = new Point(newLocationX, newLocationY); component.setLocation(newLocation); } } /** * Returns the screen bounds. * @return bounds of the screen */ public static Rectangle getVirtualBounds() { Rectangle bounds = new Rectangle(0, 0, 0, 0); GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment(); GraphicsDevice lstGDs[] = ge.getScreenDevices(); for (GraphicsDevice gd : lstGDs) { bounds.add(gd.getDefaultConfiguration().getBounds()); } return bounds; } /** * Checks if component is inside the screen bounds * @param component - JDialog component which position is checked * @return true if component inside the screen bounds, false otherwise */ public static boolean isInsideScreen(JDialog component) { boolean inside; Rectangle virtualBounds = getVirtualBounds(); inside = virtualBounds.contains(component.getBounds()); return inside; } }