is Location In Screen Bounds - Java Swing

Java examples for Swing:Screen

Description

is Location In Screen Bounds

Demo Code

/*******************************************************************************
 *  Dice Roller 2 is a tabletop rpg dice roll utility tool
 *     Copyright (C) 2014, 2015 David Meersteiner
 *
 *     This program is free software: you can redistribute it and/or modify
 *     it under the terms of the GNU General Public License as published by
 *     the Free Software Foundation, either version 3 of the License, or
 *     (at your option) any later version.
 *
 *     This program is distributed in the hope that it will be useful,
 *     but WITHOUT ANY WARRANTY; without even the implied warranty of
 *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *     GNU General Public License for more details.
 *
 *     You should have received a copy of the GNU General Public License
 *     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *     //from  ww w.j  a  v  a  2  s .  co m
 *     Contact me under:
 *     
 *     dmeersteiner@gmail.com
 *     
 *     David Meersteiner
 *     Am Hang 10
 *     94253 Bischofsmais
 *     GERMANY
 *******************************************************************************/
//package com.java2s;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;

import java.awt.Point;
import java.awt.Rectangle;

public class Main {
    /**
     * 
     * @param location
     * @return true if the point is visible
     */
    public static boolean isLocationInScreenBounds(Point location) {
        GraphicsDevice[] screens = GraphicsEnvironment
                .getLocalGraphicsEnvironment().getScreenDevices();
        Rectangle rect = new Rectangle();

        for (int j = 0; j < screens.length; j++) {
            GraphicsDevice screen = screens[j];
            rect.setRect(screen.getDefaultConfiguration().getBounds());
            if (rect.contains(location.x, location.y)) {
                return true;
            }

        }
        return false;
    }
}

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