Java examples for javax.media.opengl:Draw
opengl Draws the outline of a 2D inclined ellipse centered on the specified point and contained in the XY plane (z=0).
/*/* w w w. j a va 2 s.c om*/ * GLUtils -- A set of static utilities for rendering simple shapes in OpenGL. * * Copyright (C) 2002-2004 by Joseph A. Huwaldt. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * Or visit: http://www.gnu.org/licenses/lgpl.html **/ import javax.media.opengl.GL2; public class Main{ /** * <p> Draws the outline of a 2D inclined ellipse centered * on the specified point and contained in the XY plane (z=0). * Uses an efficient parametric algorithm to avoid expensive * calls to triginometric functions. Verticies are evenly spaced * in parameter space. * If "a" and "b" are equal, a circle will be rendered, * however the function "circle" is a bit more efficient * for that special case. * </p> * * <p> Reference: Rogers, D.F., Adams, J.A., * _Mathematical_Elements_For_Computer_Graphics_, * McGraw-Hill, 1976, pg 104, 216. * </p> * * @param gl Reference to the graphics context we are rendering into. * @param x X Coordinate of the center of the ellipse. * @param y Y Coordinate of the center of the ellipse. * @param a Length of the semi-major axis of the ellipse, oriented * along the X axis. * @param b Length of the semi-minor axis of the ellipse, oriented * along the Y axis. * @param inc Inclination angle of the major axis in degrees. * @param numVerts The number of verticies to use. **/ public static final void drawEllipse(GL2 gl, float x, float y, float a, float b, float inc, int numVerts) { // Convert inclination to radians. double p = inc * Math.PI / 180; // Calculate the sine and cosine of the inclination angle. float c1 = (float) Math.cos(p); float s1 = (float) Math.sin(p); // Calculate the parametric increment. p = 2 * Math.PI / (numVerts - 1); // Calculate the sine and cosine of the parametric increment. float c2 = (float) Math.cos(p); float s2 = (float) Math.sin(p); // Initialize the accumulation variables. float c3 = 1; float s3 = 0; // Begin rendering the ellipse. gl.glBegin(GL2.GL_LINE_LOOP); for (int m = 0; m < numVerts; ++m) { // Calculate increments in X & Y. float x1 = a * c3; float y1 = b * s3; // Calculate new X & Y. float xm = x + x1 * c1 - y1 * s1; float ym = y + x1 * s1 + y1 * c1; // Draw the next line segment. gl.glVertex3f(xm, ym, 0); // Calculate new angle values. float t1 = c3 * c2 - s3 * s2; s3 = s3 * c2 + c3 * s2; c3 = t1; } gl.glEnd(); } }