Java examples for javax.media.opengl:Draw
opengl Draws the outline of a 2D inclined elliptical arc starting at "angle" and extending to angle + sweep, centered on the specified point, and contained in the XY plane (z=0).
/*//from w w w. jav a2s.co m * GLUtils -- A set of static utilities for rendering simple shapes in OpenGL. * * Copyright (C) 2002-2004 by Joseph A. Huwaldt. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * Or visit: http://www.gnu.org/licenses/lgpl.html **/ import javax.media.opengl.GL2; public class Main{ /** * <p> Draws the outline of a 2D inclined elliptical arc starting at "angle" * and extending to angle + sweep, centered on the specified point, * and contained in the XY plane (z=0). Note that "angle" is defined * differently than it is for gluPartialDisk()! * Uses an efficient parametric algorithm to avoid expensive * calls to triginometric functions. Verticies are evenly spaced * in parameter space. If "a" and "b" are equal, a circular * arc will be rendered. * </p> * * <p> Reference: Rogers, D.F., Adams, J.A., * _Mathematical_Elements_For_Computer_Graphics_, * McGraw-Hill, 1976, pg 104, 216. * </p> * * @param gl Reference to the graphics context we are rendering into. * @param x X Coordinate of the center of the ellipse defining the arc. * @param y Y Coordinate of the center of the ellipse defining the arc. * @param a Length of the semi-major axis of the ellipse * defining the arc, oriented along the X axis. * @param b Length of the semi-minor axis of the ellipse * defining the arc, oriented along the Y axis. * @param inc Inclination angle of the major axis in degrees. * @param angle The initial angle to begin the arc in degrees. 0 is * along the + major axis (+X for zero inc), 90 is * along the + minor axis (+Y for zero inc), 180 along * the - major axis and 270 degrees is along the * - minor axis. * @param sweep The number of degrees to sweep the arc through. * @param numVerts The number of verticies to use. **/ public static final void drawArc(GL2 gl, float x, float y, float a, float b, float inc, float angle, float sweep, int numVerts) { // Calculate the sine and cosine of the inclination angle. double p = inc * Math.PI / 180; float c1 = (float) Math.cos(p); float s1 = (float) Math.sin(p); // Calculate the parametric increment. p = sweep * Math.PI / 180 / (numVerts - 1); // Calculate the sine and cosine of the parametric increment. float c2 = (float) Math.cos(p); float s2 = (float) Math.sin(p); // Initialize the accumulation variables. p = angle * Math.PI / 180; float c3 = (float) Math.cos(p); float s3 = (float) Math.sin(p); // Begin rendering the arc. gl.glBegin(GL2.GL_LINE_STRIP); for (int m = 0; m < numVerts; ++m) { // Calculate increments in X & Y. float x1 = a * c3; float y1 = b * s3; // Calculate new X & Y. float xm = x + x1 * c1 - y1 * s1; float ym = y + x1 * s1 + y1 * c1; // Draw the next line segment. gl.glVertex3f(xm, ym, 0); // Calculate new angle values. float t1 = c3 * c2 - s3 * s2; s3 = s3 * c2 + c3 * s2; c3 = t1; } gl.glEnd(); } }