Java examples for java.lang:Math Trigonometric Function
Returns a fast sine approximation of a value.
/*/*from w w w . j a va 2 s. c om*/ * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ //package com.java2s; public class Main { /** * PI */ public static final float PI = 3.14159265358979323846f; /** * PI/2 */ public static final float HALF_PI = PI / 2; /** * PI/4 */ public static final float QUARTER_PI = PI / 4f; /** * PI*2 */ public static final float TWO_PI = PI * 2f; /** * PI*1.5 */ public static final float THREE_HALVES_PI = TWO_PI - HALF_PI; private final static double SIN_A = -4d / (PI * PI); private final static double SIN_B = 4d / PI; private final static double SIN_P = 9d / 40; /** * Returns a fast sine approximation of a value. Note: code from <a * href="http://wiki.java.net/bin/view/Games/JeffGems">wiki posting on * java.net by jeffpk</a> * * @param theta * angle in radians. * @return sine of theta. */ public static final float sin2(float theta) { theta = reduceAngle(theta); if (abs(theta) <= QUARTER_PI) { return (float) fastSin(theta); } return (float) fastCos(HALF_PI - theta); } public static final double reduceAngle(double theta) { theta %= TWO_PI; if (abs(theta) > PI) { theta = theta - TWO_PI; } if (abs(theta) > HALF_PI) { theta = PI - theta; } return theta; } /** * Reduces the given angle into the -PI/4 ... PI/4 interval for faster * computation of sin/cos. This method is used by {@link #sin(float)} & * {@link #cos(float)}. * * @param theta * angle in radians * @return reduced angle * @see #sin(float) * @see #cos(float) */ public static final float reduceAngle(float theta) { theta %= TWO_PI; if (abs(theta) > PI) { theta = theta - TWO_PI; } if (abs(theta) > HALF_PI) { theta = PI - theta; } return theta; } /** * @param x * @return absolute value of x */ public static final double abs(double x) { return x < 0 ? -x : x; } /** * @param x * @return absolute value of x */ public static final float abs(float x) { return x < 0 ? -x : x; } /** * @param x * @return absolute value of x */ public static final int abs(int x) { int y = x >> 31; return (x ^ y) - y; } /** * Fast sine approximation. * * @param x * angle in -PI/2 .. +PI/2 interval * @return sine */ public static final double fastSin(double x) { // float B = 4/pi; // float C = -4/(pi*pi); // // float y = B * x + C * x * abs(x); // y = P * (y * abs(y) - y) + y; x = SIN_B * x + SIN_A * x * abs(x); return SIN_P * (x * abs(x) - x) + x; } /** * Fast cosine approximation. * * @param x * angle in -PI/2 .. +PI/2 interval * @return cosine */ public static final double fastCos(final double x) { return fastSin(x + ((x > HALF_PI) ? -THREE_HALVES_PI : HALF_PI)); } }