rectangle Contains Circle - Java java.lang

Java examples for java.lang:Math Geometry Shape

Description

rectangle Contains Circle

Demo Code

/*//from w  w w  .j a v  a2s.  c  o  m
 * Copyright (c) 2003-onwards Shaven Puppy Ltd
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Shaven Puppy' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
//package com.java2s;

public class Main {
    public static boolean rectangleContainsCircle(float x, float y,
            float radius, float rx, float ry, float width, float height) {
        // Treat the circle like an AABB and see if it lies within the bounds
        float halfSize = radius / 2f;

        float boundsXMax = rx + width;
        float boundsYMax = ry + height;

        // Left edge
        if (x - halfSize < rx) {
            return false;
        }

        // Right edge
        if (x + halfSize > boundsXMax) {
            return false;
        }

        // Top edge
        if (y - halfSize < boundsYMax) {
            return false;
        }

        if (y + halfSize > ry) {
            return false;
        }

        // All edges ok, circle is within bounding rect
        return true;
    }
}

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