Java examples for java.lang:Math Geometry Shape
circle Rect Collision
/*//from w ww. ja v a2 s .co m * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //package com.java2s; public class Main { public static boolean circleRectCollision(float x, float y, float radius, float rx, float ry, float width, float height) { // 1. Corners in circle? if (pointInCircle(x, y, radius, rx, ry)) { return true; } if (pointInCircle(x, y, radius, rx + width, ry)) { return true; } if (pointInCircle(x, y, radius, rx + width, ry + height)) { return true; } if (pointInCircle(x, y, radius, rx, ry + height)) { return true; } // 2. Edge in circle? if (x >= rx && x < rx + width) { if (Math.abs(ry - y) < radius) { return true; } if (Math.abs(y - (ry + height)) < radius) { return true; } } else if (y >= ry && y < ry + height) { if (Math.abs(rx - x) < radius) { return true; } if (Math.abs(x - (rx + width)) < radius) { return true; } } // 3. Wholly contained? return x >= rx + radius && y >= ry + radius && x < rx + width - radius && y < ry + height - radius; } public static boolean pointInCircle(float x, float y, float radius, float px, float py) { float dx = px - x; float dy = py - y; return Math.sqrt(dx * dx + dy * dy) < radius; } }