Java examples for java.lang:Math Geometry Distance
Finds the closest value in quad that is closest in distance to angle.
/*//w w w.j a v a 2 s . com * Copyright (C) 2011 apurv * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import static java.lang.System.out; import java.util.Arrays; import java.util.Vector; public class Main{ public static void main(String[] argv) throws Exception{ double angle = 2.45678; double[] quad = new double[]{34.45,35.45,36.67,37.78,37.0000,37.1234,67.2344,68.34534,69.87700}; System.out.println(findClosestAngle(angle,quad)); } /** * Finds the closest value in quad that is closest in distance to angle. * @param angle * @param quad * @return */ private static double findClosestAngle(double angle, Double[] quad) { double closestAngle = 0; int l = 0; int u = quad.length - 1; int mid = (l + u) / 2; while (l <= u) { mid = (l + u) / 2; if (angle > quad[mid]) { l = mid + 1; } else if (angle < quad[mid]) { u = mid - 1; } else { break; } } mid = (l + u) / 2; closestAngle = quad[mid]; //IMP: The closestAngle obtained above is the angle just smaller than angle in the array quad. // As an additional correction we need to check which among quad[mid] and quad[mid+1] is closer to angle. // Also the case when size of quad is 1 is also handled. //Begin Correction if (mid + 1 < quad.length) { Double closestAngle1 = quad[mid]; Double closestAngle2 = quad[mid + 1]; Double distance1 = findMinAngularDistance(closestAngle1, angle); Double distance2 = findMinAngularDistance(closestAngle2, angle); if (distance1 < distance2) { closestAngle = closestAngle1; } else { closestAngle = closestAngle2; } } //End Correction return closestAngle; } /** * Finds the minimum angular distance between two angles. * @param angle1 * @param angle2 * @return */ private static double findMinAngularDistance(double angle1, double angle2) { double angDistance = 0.0; if (Math.signum(angle2) == Math.signum(angle1)) { angDistance = Math.abs(angle2 - angle1); } else { double sumAngle = Math.abs(angle1) + Math.abs(angle2); angDistance = Math.min(sumAngle, 360 - sumAngle); } return angDistance; } }