Java examples for java.lang:Math Function
Creates a single normalized impulse signal with its peak at t=1/k.
/*/* w ww .j a va 2 s .co m*/ * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ //package com.java2s; public class Main { /** * Creates a single normalized impulse signal with its peak at t=1/k. The * attack and decay period is configurable via the k parameter. Code from: * http://www.iquilezles.org/www/articles/functions/functions.htm * * @param k * smoothness * @param t * time position (should be >= 0) * @return impulse value (as double) */ public static double impulse(double k, double t) { double h = k * t; return h * Math.exp(1.0 - h); } /** * Creates a single normalized impulse signal with its peak at t=1/k. The * attack and decay period is configurable via the k parameter. Code from: * http://www.iquilezles.org/www/articles/functions/functions.htm * * @param k * smoothness * @param t * time position (should be >= 0) * @return impulse value (as float) */ public static float impulse(float k, float t) { float h = k * t; return (float) (h * Math.exp(1.0f - h)); } }