Java examples for Game:JME3
Shadow effect jme3
package Effects;//w w w.ja v a2 s . c o m import template.*; import com.jme3.app.SimpleApplication; import com.jme3.asset.plugins.ZipLocator; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.shadow.DirectionalLightShadowRenderer; /** * test * * @author normenhansen */ public class ShadowDirectional extends SimpleApplication { public static void main(String[] args) { ShadowDirectional app = new ShadowDirectional(); app.start(); } @Override public void simpleInitApp() { flyCam.setMoveSpeed(50f); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(.3f, -0.5f, -0.5f)); rootNode.addLight(sun); DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer( assetManager, 1024, 2); dlsr.setLight(sun); viewPort.addProcessor(dlsr); assetManager.registerLocator("town.zip", ZipLocator.class); Spatial sceneGeo = assetManager.loadModel("main.scene"); rootNode.attachChild(sceneGeo); rootNode.setShadowMode(ShadowMode.Off); sceneGeo.setShadowMode(ShadowMode.CastAndReceive); } @Override public void simpleUpdate(float tpf) { //TODO: add update code } @Override public void simpleRender(RenderManager rm) { //TODO: add render code } }