Java examples for Game:JME3
jme3 Geometry
package gui;/*from w w w. ja v a 2 s . c o m*/ import com.jme3.app.SimpleApplication; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; /** * test * * @author normenhansen */ public class a3d2dModel extends SimpleApplication { public static void main(String[] args) { a3d2dModel app = new a3d2dModel(); app.start(); } @Override public void simpleInitApp() { Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); geom.setMaterial(mat); rootNode.attachChild(geom); geom.setLocalTranslation(settings.getWidth() / 2, settings.getHeight() / 2, 0); // center the box geom.scale(10f); // scale the box guiNode.attachChild(geom); } @Override public void simpleUpdate(float tpf) { //TODO: add update code } @Override public void simpleRender(RenderManager rm) { //TODO: add render code } }