Load jme3 Model - Java Game

Java examples for Game:JME3

Description

Load jme3 Model

Demo Code

package IOmethods;

import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;

/**/*from   ww  w . j  a va 2  s . c  o  m*/
 * test
 *
 * @author normenhansen
 */
public class LoadModel extends SimpleApplication {

    public static void main(String[] args) {
        LoadModel app = new LoadModel();
        app.start();
    }

    @Override
    public void simpleInitApp() {
        //Spatial mymodel = assetManager.loadModel("Textures/MyModel/mymodelAnimated.obj");
        Spatial mymodel = assetManager
                .loadModel("Models/MyModel/mymodel.j3o");
        //rootNode.attachChild(mymodel);
        Quaternion roll180 = new Quaternion();
        roll180.fromAngleAxis(FastMath.PI, new Vector3f(0, 1, 0));
        mymodel.rotate(roll180);
        rootNode.attachChild(mymodel);
        DirectionalLight sun = new DirectionalLight();
        sun.setDirection((new Vector3f(-0.5f, -0.5f, -0.5f)));
        sun.setColor(ColorRGBA.White);
        rootNode.addLight(sun);
    }

    @Override
    public void simpleUpdate(float tpf) {
        //TODO: add update code
    }

    @Override
    public void simpleRender(RenderManager rm) {
        //TODO: add render code
    }
}

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