Java examples for 2D Graphics:BufferedImage
to Buffered Image and handle transparency
//package com.java2s; import javax.swing.*; import java.awt.*; import java.awt.image.BufferedImage; import java.awt.image.ColorModel; import java.awt.image.PixelGrabber; public class Main { public static BufferedImage toBufferedImage(Image image, boolean withAlpha) { // This code ensures that all the pixels in the image are loaded image = new ImageIcon(image).getImage(); // Determine if the image has transparent pixels; for this method's // implementation, see e661 Determining If an Image Has Transparent Pixels boolean hasAlpha = hasAlpha(image); // Create a buffered image with a format that's compatible with the screen BufferedImage bimage = null; GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment(); try {/*w w w .j a v a 2 s .c o m*/ // Determine the type of transparency of the new buffered image int transparency = Transparency.OPAQUE; if (hasAlpha && withAlpha) { transparency = Transparency.BITMASK; } // Create the buffered image GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); bimage = gc.createCompatibleImage(image.getWidth(null), image.getHeight(null), transparency); } catch (HeadlessException e) { // The system does not have a screen } if (bimage == null) { // Create a buffered image using the default color model int type = BufferedImage.TYPE_INT_RGB; if (hasAlpha) { type = BufferedImage.TYPE_INT_ARGB; } bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type); } // Copy image to buffered image Graphics g = bimage.createGraphics(); // Paint the image onto the buffered image g.drawImage(image, 0, 0, null); g.dispose(); return bimage; } public static boolean hasAlpha(Image image) { // If buffered image, the color model is readily available if (image instanceof BufferedImage) { BufferedImage bimage = (BufferedImage) image; return bimage.getColorModel().hasAlpha(); } // Use a pixel grabber to retrieve the image's color model; // grabbing a single pixel is usually sufficient PixelGrabber pg = new PixelGrabber(image, 0, 0, 1, 1, false); try { pg.grabPixels(); } catch (InterruptedException e) { //ignore } // Get the image's color model ColorModel cm = pg.getColorModel(); return cm.hasAlpha(); } }