Java examples for 2D Graphics:BufferedImage Paint
paint To Image
/*// w w w. jav a 2s. c o m * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ //package com.java2s; import java.awt.*; import java.awt.image.*; import javax.swing.*; public class Main { public static BufferedImage paintToImage(Component comp) { int width = comp.getWidth(); int height = comp.getHeight(); if (width <= 0 || height <= 0) { return null; } BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics2D g = image.createGraphics(); // For unknown reasons, painting to images occasionally requires // disabling double-buffering :P RepaintManager manager = RepaintManager.currentManager(comp); boolean dbEnabled = manager.isDoubleBufferingEnabled(); if (dbEnabled) { manager.setDoubleBufferingEnabled(false); } comp.paint(g); if (dbEnabled) { manager.setDoubleBufferingEnabled(true); } g.dispose(); return image; } }