Java examples for 2D Graphics:Polygon
Computes the polygon's normal.
/*/*from ww w. java 2 s . c o m*/ * Flingbox - An OpenSource physics sandbox for Google's Android * Copyright (C) 2009 Jon Ander Pe?alba & Endika Guti?rrez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.util.ArrayList; public class Main{ /** * Computes the polygon's normal. * * @param contour Counterclockwise polygon points * @return Polygon's normal */ public static Vector2D[] computePolygonNormals(final Vector2D[] contour) { final int pointsCount = contour.length; Vector2D[] normals = new Vector2D[pointsCount]; for (int i = 0; i < pointsCount; i++) { final Vector2D p0 = contour[i], p1 = contour[i == pointsCount - 1 ? 0 : i]; normals[i] = new Vector2D((p1.j - p0.j), (p0.i - p1.i));//.normalize(); } return normals; } }