Java examples for 2D Graphics:Polygon
Computes the polygon's centroid
/*// w w w.j a v a 2 s. c om * Flingbox - An OpenSource physics sandbox for Google's Android * Copyright (C) 2009 Jon Ander Pe?alba & Endika Guti?rrez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.util.ArrayList; public class Main{ /** * Computes the polygon's centroid * * @param Vector2Ds Polygon's Vector2Ds * @return centroid */ public static Vector2D polygonCentroid(final Vector2D[] contour) { final int pointsCount = contour.length; float cx = 0f, cy = 0f; for (int i = 0; i < pointsCount; i++) { float p0x = contour[i].i, p1x = contour[(i + 1) % pointsCount].i; float p0y = contour[i].j, p1y = contour[(i + 1) % pointsCount].j; final float k = (p0x * p1y - p1x * p0y); cx += (p0x + p1x) * k; cy += (p0y + p1y) * k; } final float d = 6f * polygonArea(contour); cx /= d; cy /= d; return new Vector2D(cx, cy); } /** * Computes area of polygon. * * @param Vector2Ds Polygon's Vector2Ds * @return Polygon's area. if Vector2Ds are counter-clockwise the * result will be positive, else it'll be negative */ public static float polygonArea(final Vector2D[] Vector2Ds) { final int lastVector2D = Vector2Ds.length - 1; float area = Vector2Ds[lastVector2D].i * Vector2Ds[0].j - Vector2Ds[0].i * Vector2Ds[lastVector2D].j; Vector2D Vector2D, nextVector2D; for (int i = 0; i < lastVector2D; i++) { Vector2D = Vector2Ds[i]; nextVector2D = Vector2Ds[i + 1]; area += Vector2D.i * nextVector2D.j - nextVector2D.i * Vector2D.j; } return area / 2f; } }