Here you can find the source of drawPressed3DBorder(Graphics g, int x, int y, int w, int h)
static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h)
//package com.java2s; //License from project: Open Source License import java.awt.Graphics; import java.awt.Rectangle; import javax.swing.plaf.metal.MetalLookAndFeel; public class Main { /**/* w w w .j a v a2 s . c om*/ * This draws a variant "Flush 3D Border" * It is used for things like pressed buttons. */ static void drawPressed3DBorder(Graphics g, Rectangle r) { drawPressed3DBorder(g, r.x, r.y, r.width, r.height); } /** * This draws a variant "Flush 3D Border" * It is used for things like pressed buttons. */ static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); drawFlush3DBorder(g, 0, 0, w, h); g.setColor(MetalLookAndFeel.getControlShadow()); g.drawLine(1, 1, 1, h - 2); g.drawLine(1, 1, w - 2, 1); g.translate(-x, -y); } static void drawFlush3DBorder(Graphics g, Rectangle r) { drawFlush3DBorder(g, r.x, r.y, r.width, r.height); } /** * This draws the "Flush 3D Border" which is used throughout the Metal L&F */ static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); g.setColor(MetalLookAndFeel.getControlDarkShadow()); g.drawRect(0, 0, w - 2, h - 2); g.setColor(MetalLookAndFeel.getControlHighlight()); g.drawRect(1, 1, w - 2, h - 2); g.setColor(MetalLookAndFeel.getControl()); g.drawLine(0, h - 1, 1, h - 2); g.drawLine(w - 1, 0, w - 2, 1); g.translate(-x, -y); } }