Here you can find the source of convertRGBtoHSL(int r, int g, int b)
Parameter | Description |
---|---|
r | the red component of the color |
g | the green component of the color |
b | the blue component of the color |
public static float[] convertRGBtoHSL(int r, int g, int b)
//package com.java2s; /**//from w w w . ja va2 s . c o m * License Agreement. * * JBoss RichFaces - Ajax4jsf Component Library * * Copyright (C) 2007 Exadel, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ public class Main { /** * Converts the components of a color, as specified by the default RGB model, to an equivalent set of values for hue, * saturation, and lightness that are the three components of the HSL model. * * @param r the red component of the color * @param g the green component of the color * @param b the blue component of the color * @return an array of three elements containing the hue, saturation, and lightness (in that order), of the color with the * indicated red, green, and blue components. */ public static float[] convertRGBtoHSL(int r, int g, int b) { float varR = (r / 255f); float varG = (g / 255f); float varB = (b / 255f); float varMin = Math.min(varR, Math.min(varG, varB)); // Min value of RGB float varMax = Math.max(varR, Math.max(varG, varB)); // Max value of RGB float delMax = varMax - varMin; // Delta RGB value float h = 0; float s = 0; float l = (varMax + varMin) / 2; if (delMax == 0 || l == 0) { s = 0; } else if (l == 1) { s = 1; } else if (l <= 0.5) { s = delMax / (2 * (1 - l)); } else if (l > 0.5) { s = delMax / (2 * l); } if (delMax == 0) { h = 0; } else if (varMax == varR && g >= b) { h = 60 * (varG - varB) / delMax + 0; } else if (varMax == varR && varG < b) { h = 60 * (varG - varB) / delMax + 360; } else if (varMax == varG) { h = 60 * (varB - varR) / delMax + 120; } else if (varMax == varB) { h = 60 * (varR - varG) / delMax + 240; } return new float[] { h, s, l }; } }