Here you can find the source of toBufferedImage(Image image)
public static BufferedImage toBufferedImage(Image image)
//package com.java2s; //License from project: Apache License import java.awt.Graphics; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.HeadlessException; import java.awt.Image; import java.awt.Transparency; import java.awt.image.BufferedImage; import javax.swing.ImageIcon; public class Main { public static BufferedImage toBufferedImage(Image image) { if (image instanceof BufferedImage) { return (BufferedImage) image; }// w w w . j a va2 s . co m // This code ensures that all the pixels in the image are loaded image = new ImageIcon(image).getImage(); // Determine if the image has transparent pixels; for this method's // implementation, see e661 Determining If an Image Has Transparent // Pixels // boolean hasAlpha = hasAlpha(image); // Create a buffered image with a format that's compatible with the // screen BufferedImage bimage = null; GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); try { // Determine the type of transparency of the new buffered image int transparency = Transparency.OPAQUE; /* * if (hasAlpha) { transparency = Transparency.BITMASK; } */ // Create the buffered image GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); bimage = gc.createCompatibleImage(image.getWidth(null), image.getHeight(null), transparency); } catch (HeadlessException e) { // The system does not have a screen } if (bimage == null) { // Create a buffered image using the default color model int type = BufferedImage.TYPE_INT_RGB; // int type = BufferedImage.TYPE_3BYTE_BGR;//by wang /* * if (hasAlpha) { type = BufferedImage.TYPE_INT_ARGB; } */ bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type); } // Copy image to buffered image Graphics g = bimage.createGraphics(); // Paint the image onto the buffered image g.drawImage(image, 0, 0, null); g.dispose(); return bimage; } }