Java Image to BufferedImage toBufferedImage(Image image)

Here you can find the source of toBufferedImage(Image image)

Description

to Buffered Image

License

Open Source License

Declaration

public static BufferedImage toBufferedImage(Image image) 

Method Source Code

//package com.java2s;
//License from project: Open Source License 

import java.awt.Graphics;

import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.HeadlessException;
import java.awt.Image;

import java.awt.Transparency;

import java.awt.image.BufferedImage;
import java.awt.image.PixelGrabber;

import javax.swing.ImageIcon;

public class Main {
    public static BufferedImage toBufferedImage(Image image, int width, int height) {
        if (image instanceof BufferedImage) {
            return (BufferedImage) image;
        }//from  ww w.j  a  v a 2 s .co  m

        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();

        // Determine if the image has transparent pixels
        boolean hasAlpha = hasAlpha(image);

        // Create a buffered image with a format that's compatible with the screen
        BufferedImage bimage = null;
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        try {
            // Determine the type of transparency of the new buffered image
            int transparency = Transparency.OPAQUE;
            if (hasAlpha == true) {
                transparency = Transparency.BITMASK;
            }

            // Create the buffered image
            GraphicsDevice gs = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gs.getDefaultConfiguration();
            bimage = gc.createCompatibleImage(width, height, transparency);
        } catch (HeadlessException e) {
        } //No screen

        if (bimage == null) {
            // Create a buffered image using the default color model
            int type = BufferedImage.TYPE_INT_RGB;
            if (hasAlpha == true) {
                type = BufferedImage.TYPE_INT_ARGB;
            }
            bimage = new BufferedImage(width, height, type);
        }

        // Copy image to buffered image
        Graphics g = bimage.createGraphics();

        // Paint the image onto the buffered image
        g.drawImage(image, 0, 0, null);
        g.dispose();

        return bimage;
    }

    public static BufferedImage toBufferedImage(Image image) {
        if (image instanceof BufferedImage) {
            return (BufferedImage) image;
        }

        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();

        // Determine if the image has transparent pixels
        boolean hasAlpha = hasAlpha(image);

        // Create a buffered image with a format that's compatible with the screen
        BufferedImage bimage = null;
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        try {
            // Determine the type of transparency of the new buffered image
            int transparency = Transparency.OPAQUE;
            if (hasAlpha == true) {
                transparency = Transparency.BITMASK;
            }

            // Create the buffered image
            GraphicsDevice gs = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gs.getDefaultConfiguration();
            bimage = gc.createCompatibleImage(image.getWidth(null), image.getHeight(null), transparency);
        } catch (HeadlessException e) {
        } //No screen

        if (bimage == null) {
            // Create a buffered image using the default color model
            int type = BufferedImage.TYPE_INT_RGB;
            if (hasAlpha == true) {
                type = BufferedImage.TYPE_INT_ARGB;
            }
            bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
        }

        // Copy image to buffered image
        Graphics g = bimage.createGraphics();

        // Paint the image onto the buffered image
        g.drawImage(image, 0, 0, null);
        g.dispose();

        return bimage;
    }

    public static boolean hasAlpha(Image image) {
        // If buffered image, the color model is readily available
        if (image instanceof BufferedImage) {
            return ((BufferedImage) image).getColorModel().hasAlpha();
        }

        // Use a pixel grabber to retrieve the image's color model;
        // grabbing a single pixel is usually sufficient
        PixelGrabber pg = new PixelGrabber(image, 0, 0, 1, 1, false);
        try {
            pg.grabPixels();
        } catch (InterruptedException e) {
        }

        // Get the image's color model
        return pg.getColorModel().hasAlpha();
    }
}

Related

  1. toBufferedImage(Image image)
  2. toBufferedImage(Image image)
  3. toBufferedImage(Image image)
  4. toBufferedImage(Image image)
  5. toBufferedImage(Image image)
  6. toBufferedImage(Image image, int type)
  7. toBufferedImage(Image image, int x, int y)
  8. toBufferedImage(Image img)
  9. toBufferedImage(Image img)