List of utility methods to do Graphics Draw
void | drawBubbles(Graphics g, int nCode) draw Bubbles int width = g.getClipBounds().width; int height = g.getClipBounds().height; g.setColor(Color.BLUE); g.fillRect(1, 1, width - 2, height - 2); Random r = new Random(nCode); int nBubbles = r.nextInt(3) + 2; for (int i = 0; i < nBubbles; i++) { int xB = (int) (r.nextDouble() * width); ... |
void | drawChar(char c, int x, int y, Graphics g) draw Char BufferedImage img = null; switch (c) { case ' ': img = GUI_GLYPH_CHARS[0]; break; case '\u0263': img = GUI_GLYPH_CHARS[1]; break; ... |
int | drawChars(JComponent c, Graphics g, char[] data, int offset, int length, int x, int y) The following draw functions have the same semantic as the Graphics methods with the same names. if (length <= 0) { return x; int nextX = x + getFontMetrics(c, g).charsWidth(data, offset, length); if (isPrinting(g)) { Graphics2D g2d = getGraphics2D(g); if (g2d != null) { FontRenderContext deviceFontRenderContext = g2d.getFontRenderContext(); ... |
void | drawCheck(Graphics g, int x, int y) draw Check g.translate(x, y); g.drawLine(3, 5, 3, 5); g.fillRect(3, 6, 2, 2); g.drawLine(4, 8, 9, 3); g.drawLine(5, 8, 9, 4); g.drawLine(5, 9, 9, 5); g.translate(-x, -y); |
void | drawCheckerPattern(Graphics g_, int checkerSize) draw Checker Pattern Graphics2D g = (Graphics2D) g_; g.setColor(new Color(150, 150, 200)); Rectangle clipBounds = g.getClipBounds(); g.fillRect(clipBounds.x, clipBounds.y, clipBounds.width, clipBounds.height); g.setColor(Color.GRAY); for (int i = floor(clipBounds.x, checkerSize); i < clipBounds.width + clipBounds.x; i += checkerSize) for (int j = floor(clipBounds.y, checkerSize); j < clipBounds.height + clipBounds.y; j += checkerSize) if (((i + j) / checkerSize) % 2 == 0) ... |
void | drawColors(Color[] colors, Graphics g, int x1, int y1, int x2, int y2, int direction) draw Colors for (int a = 0; a < colors.length; a++) { g.setColor(colors[colors.length - a - 1]); if (direction == SwingConstants.SOUTH) { g.drawLine(x1, y1 - a, x2, y2 - a); } else if (direction == SwingConstants.NORTH) { g.drawLine(x1, y1 + a, x2, y2 + a); } else if (direction == SwingConstants.EAST) { g.drawLine(x1 - a, y1, x2 - a, y2); ... |
void | drawCoordinateAxes(Graphics2D g, Component comp) draws a pair of coordinate axes through the origin. AffineTransform at = g.getTransform(); AffineTransform bt = new AffineTransform(); try { bt = at.createInverse(); } catch (Exception e) { System.out.println("Non-invertible transform"); Container c = comp.getParent(); ... |
void | drawCross(Graphics2D g2d, int x, int y, int size) draw Cross g2d.drawLine(x, y, x + size, y + size); g2d.drawLine(x, y + size, x + size, y); |
void | drawCrosshatch(Graphics2D g, Color color, int left, int right, int top, int height, int spacing, int verticalOffset) draw Crosshatch g = (Graphics2D) g.create(); g.clipRect(left + 1, top + 1, right - left - 1, height - 1); g.setColor(color); int x = left - height + 1 - verticalOffset, bottom = top + height; int count = 0; while (x < right) { g.drawLine(x, bottom - 1, x + height, top + 1); x += spacing; ... |
void | drawCube(Graphics g, int x, int y, int w, int h, int d, float fac) draw Cube int dx = (int) ((float) d * fac); int dy = (int) ((float) d * (1 - fac)); Color color = g.getColor(); g.fillRect(x, y, w + 1, h + 1); g.setColor(color.darker()); Polygon p1 = makeParalRect(x + w, y + h, x + w, y, x + w + dx, y + h - dy); Polygon p2 = makeParalRect(x, y, x + dx, y - dy, x + w, y); g.fillPolygon(p1); ... |