Here you can find the source of getByteBufferToImage(ByteBuffer buffer, int width, int height)
Parameter | Description |
---|---|
buffer | The ByteBuffer that contains the image data. |
width | The Width (in pixels) of the image. |
height | The Height (in pixels) of the image. |
public static BufferedImage getByteBufferToImage(ByteBuffer buffer, int width, int height)
//package com.java2s; /**/* ww w .j av a 2s .c o m*/ * Wrath Engine * Copyright (C) 2015 Trent Spears * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.awt.image.BufferedImage; import java.nio.ByteBuffer; public class Main { /** * Converts a ByteBuffer (Used in OpenGL) to a BufferedImage. * @param buffer The ByteBuffer that contains the image data. * @param width The Width (in pixels) of the image. * @param height The Height (in pixels) of the image. * @return Returns the BufferedImage that contains the data from the ByteBuffer. */ public static BufferedImage getByteBufferToImage(ByteBuffer buffer, int width, int height) { BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); for (int x = 0; x < width; x++) for (int y = 0; y < height; y++) { int i = (x + (width * y)) * 4; int r = buffer.get(i) & 0xFF; int g = buffer.get(i + 1) & 0xFF; int b = buffer.get(i + 2) & 0xFF; img.setRGB(x, height - (y + 1), (0xFF << 24) | (r << 16) | (g << 8) | b); } return img; } }