Here you can find the source of findMaxDistanceAA(Double[] quadA)
Parameter | Description |
---|---|
quad1 | a parameter |
angleZero | a parameter |
angleMax | a parameter |
private static Double findMaxDistanceAA(Double[] quadA)
//package com.java2s; /*//from ww w .j a v a 2 s . c o m * Copyright (C) 2011 apurv * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ public class Main { /** * Temporary variable for storing the immediate result of calculations. */ private static Double angleZero = Double.NaN; /** * Temporary variable for storing the immediate result of calculations. */ private static Double angleMax = Double.NaN; /** * All initializations are done to this value. * Also used as a minimum value for distances. */ private static double UNDEFINED = -1.0; /** * Finds the maximum separation between two points that are in the same quadrant. * @param quad1 * @param angleZero * @param angleMax * @return */ private static Double findMaxDistanceAA(Double[] quadA) { if (quadA.length == 0) { angleZero = Double.NaN; angleMax = Double.NaN; return UNDEFINED; } Double maxDistance = UNDEFINED; angleZero = quadA[0].doubleValue(); angleMax = quadA[quadA.length - 1].doubleValue(); maxDistance = findMinAngularDistance(angleZero, angleMax); return maxDistance; } /** * Finds the minimum angular distance between two angles. * @param angle1 * @param angle2 * @return */ private static double findMinAngularDistance(double angle1, double angle2) { double angDistance = 0.0; if (Math.signum(angle2) == Math.signum(angle1)) { angDistance = Math.abs(angle2 - angle1); } else { double sumAngle = Math.abs(angle1) + Math.abs(angle2); angDistance = Math.min(sumAngle, 360 - sumAngle); } return angDistance; } }