Here you can find the source of findMaxDistance24(Double[] quad2, Double[] quad4)
Parameter | Description |
---|---|
quad2 | a parameter |
quad4 | a parameter |
angleZero | a parameter |
angleMax | a parameter |
private static Double findMaxDistance24(Double[] quad2, Double[] quad4)
//package com.java2s; /*// w w w . ja va 2s. c om * Copyright (C) 2011 apurv * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ public class Main { /** * Temporary variable for storing the immediate result of calculations. */ private static Double angleZero = Double.NaN; /** * Temporary variable for storing the immediate result of calculations. */ private static Double angleMax = Double.NaN; /** * All initializations are done to this value. * Also used as a minimum value for distances. */ private static double UNDEFINED = -1.0; /** * Finds the maximum separation between two points that are in quadrant2 and quadrant4. * @param quad2 * @param quad4 * @param angleZero * @param angleMax * @return */ private static Double findMaxDistance24(Double[] quad2, Double[] quad4) { if (quad2.length == 0 || quad4.length == 0) { angleZero = Double.NaN; angleMax = Double.NaN; return UNDEFINED; } return findMaxDistance13(quad2, quad4); } /** * Finds the maximum separation between two points that are in quadrant1 and quadrant3. * Employs a search method similar to binary search. O(n log n) algorithm. * @param quad1 * @param quad3 * @param angleZero * @param angleMax * @return */ private static Double findMaxDistance13(Double[] quad1, Double[] quad3) { if (quad1.length == 0 || quad3.length == 0) { angleZero = Double.NaN; angleMax = Double.NaN; return UNDEFINED; } Double maxDistance = UNDEFINED; angleZero = quad1[0]; angleMax = quad3[0]; for (Double x : quad1) { Double y = findDiametricallyOppositeAngle(x); Double z = findClosestAngle(y, quad3); Double angularDistance = findMinAngularDistance(z, x); if (angularDistance > maxDistance) { maxDistance = angularDistance; angleZero = x; angleMax = z; } } maxDistance = findMinAngularDistance(angleZero, angleMax); return maxDistance; } /** * Finds the diametrically opposite angle to this angle.<br> * The diametrically opposite angle to 2.5 is -177.5 * @param angle * @return */ private static double findDiametricallyOppositeAngle(double angle) { double oppAngle = 0.0; double sgn = Math.signum(angle); if (sgn == 0) { sgn += 1.0; } oppAngle = -1 * sgn * (180 - Math.abs(angle)); return oppAngle; } /** * Finds the closest value in quad that is closest in distance to angle. * @param angle * @param quad * @return */ private static double findClosestAngle(double angle, Double[] quad) { double closestAngle = 0; int l = 0; int u = quad.length - 1; int mid = (l + u) / 2; while (l <= u) { mid = (l + u) / 2; if (angle > quad[mid]) { l = mid + 1; } else if (angle < quad[mid]) { u = mid - 1; } else { break; } } mid = (l + u) / 2; closestAngle = quad[mid]; //IMP: The closestAngle obtained above is the angle just smaller than angle in the array quad. // As an additional correction we need to check which among quad[mid] and quad[mid+1] is closer to angle. // Also the case when size of quad is 1 is also handled. //Begin Correction if (mid + 1 < quad.length) { Double closestAngle1 = quad[mid]; Double closestAngle2 = quad[mid + 1]; Double distance1 = findMinAngularDistance(closestAngle1, angle); Double distance2 = findMinAngularDistance(closestAngle2, angle); if (distance1 < distance2) { closestAngle = closestAngle1; } else { closestAngle = closestAngle2; } } //End Correction return closestAngle; } /** * Finds the minimum angular distance between two angles. * @param angle1 * @param angle2 * @return */ private static double findMinAngularDistance(double angle1, double angle2) { double angDistance = 0.0; if (Math.signum(angle2) == Math.signum(angle1)) { angDistance = Math.abs(angle2 - angle1); } else { double sumAngle = Math.abs(angle1) + Math.abs(angle2); angDistance = Math.min(sumAngle, 360 - sumAngle); } return angDistance; } }