silent.kuasapmaterial.libs.ProgressWheel.java Source code

Java tutorial

Introduction

Here is the source code for silent.kuasapmaterial.libs.ProgressWheel.java

Source

package silent.kuasapmaterial.libs;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.RectF;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.SystemClock;
import android.support.annotation.NonNull;
import android.support.v4.content.ContextCompat;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.view.View;

import com.kuas.ap.donate.R;

/**
 * A Material style progress wheel, compatible up to 2.2.
 * Todd Davies' Progress Wheel https://github.com/Todd-Davies/ProgressWheel
 *
 * @author Nico Hormazbal
 *         <p/>
 *         Licensed under the Apache License 2.0 license see:
 *         http://www.apache.org/licenses/LICENSE-2.0
 */
public class ProgressWheel extends View {
    private static final String TAG = ProgressWheel.class.getSimpleName();

    /**
     * *********
     * DEFAULTS *
     * **********
     */
    //Sizes (with defaults in DP)
    private int circleRadius = 28;
    private float barWidth = 4;
    private int rimWidth = 4;

    private final int barLength = 16;
    private final int barMaxLength = 270;

    private boolean fillRadius = false;

    private double timeStartGrowing = 0;
    private double barSpinCycleTime = 460;
    private float barExtraLength = 0;
    private boolean barGrowingFromFront = true;

    private long pausedTimeWithoutGrowing = 0;
    private final long pauseGrowingTime = 200;

    //Colors (with defaults)
    private int barColor = 0xAA000000;
    private int rimColor = 0x00FFFFFF;
    private int circleColor = 0xFFFFFF;
    private int shadowColor = 0x2B000000;

    //Paints
    private Paint barPaint = new Paint();
    private Paint rimPaint = new Paint();
    private Paint circlePaint = new Paint();
    private Paint shadowPaint = new Paint();

    //Rectangles
    private RectF circleBounds = new RectF();
    private RectF circleBounds2 = new RectF();

    //Animation
    //The amount of degrees per second
    private float spinSpeed = 230.0f;
    //private float spinSpeed = 120.0f;
    // The last time the spinner was animated
    private long lastTimeAnimated = 0;

    private boolean linearProgress;

    private float mProgress = 0.0f;
    private float mTargetProgress = 0.0f;
    private boolean isSpinning = false;

    //Material
    private boolean isMaterial = false;
    private int MaterialCnt = 1;
    int MaterialColors[] = { R.color.progress_red, R.color.progress_blue, R.color.progress_yellow,
            R.color.progress_green };

    //CircleBackground
    private boolean isCircleBackground = false;

    //Shadow
    private boolean isShadow = true;
    private float mShadowSize = 5;

    private ProgressCallback callback;

    /**
     * The constructor for the ProgressWheel
     *
     * @param context
     * @param attrs
     */
    public ProgressWheel(Context context, AttributeSet attrs) {
        super(context, attrs);

        parseAttributes(context.obtainStyledAttributes(attrs, R.styleable.ProgressWheel));
    }

    /**
     * The constructor for the ProgressWheel
     *
     * @param context
     */
    public ProgressWheel(Context context) {
        super(context);
    }

    //----------------------------------
    //Setting up stuff
    //----------------------------------

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int viewWidth = circleRadius + this.getPaddingLeft() + this.getPaddingRight();
        int viewHeight = circleRadius + this.getPaddingTop() + this.getPaddingBottom();

        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        int heightSize = MeasureSpec.getSize(heightMeasureSpec);

        int width;
        int height;

        //Measure Width
        if (widthMode == MeasureSpec.EXACTLY) {
            //Must be this size
            width = widthSize;
        } else if (widthMode == MeasureSpec.AT_MOST) {
            //Can't be bigger than...
            width = Math.min(viewWidth, widthSize);
        } else {
            //Be whatever you want
            width = viewWidth;
        }

        //Measure Height
        if (heightMode == MeasureSpec.EXACTLY || widthMode == MeasureSpec.EXACTLY) {
            //Must be this size
            height = heightSize;
        } else if (heightMode == MeasureSpec.AT_MOST) {
            //Can't be bigger than...
            height = Math.min(viewHeight, heightSize);
        } else {
            //Be whatever you want
            height = viewHeight;
        }

        setMeasuredDimension(width, height);
    }

    /**
     * Use onSizeChanged instead of onAttachedToWindow to get the dimensions of the view,
     * because this method is called after measuring the dimensions of MATCH_PARENT & WRAP_CONTENT.
     * Use this dimensions to setup the bounds and paints.
     */
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        setupBounds(w, h);
        setupPaints();
        invalidate();
    }

    /**
     * Set the properties of the paints we're using to
     * draw the progress wheel
     */
    private void setupPaints() {
        barPaint.setColor(barColor);
        barPaint.setAntiAlias(true);
        barPaint.setStyle(Style.STROKE);
        barPaint.setStrokeWidth(barWidth);

        rimPaint.setColor(rimColor);
        rimPaint.setAntiAlias(true);
        rimPaint.setStyle(Style.STROKE);
        rimPaint.setStrokeWidth(rimWidth);

        circlePaint.setColor(Color.WHITE);
        circlePaint.setAntiAlias(true);
        circlePaint.setStyle(Style.FILL);
        circlePaint.setStrokeWidth(barWidth);

        shadowPaint.setColor(shadowColor);
        shadowPaint.setAntiAlias(true);
        shadowPaint.setStyle(Style.FILL);
        shadowPaint.setStrokeWidth(barWidth);
    }

    /**
     * Set the bounds of the component
     */
    private void setupBounds(int layout_width, int layout_height) {
        int paddingTop = getPaddingTop();
        int paddingBottom = getPaddingBottom();
        int paddingLeft = getPaddingLeft();
        int paddingRight = getPaddingRight();

        if (!fillRadius) {
            // Width should equal to Height, find the min value to setup the circle
            float minValue = Math.min(layout_width - paddingLeft - paddingRight,
                    layout_height - paddingBottom - paddingTop);

            float circleDiameter = Math.min(minValue, circleRadius * 2 - barWidth * 2);

            // Calc the Offset if needed for centering the wheel in the available space
            float xOffset = (layout_width - paddingLeft - paddingRight - circleDiameter) / 2 + paddingLeft;
            float yOffset = (layout_height - paddingTop - paddingBottom - circleDiameter) / 2 + paddingTop;

            circleBounds = new RectF(xOffset + barWidth + circleDiameter / 5,
                    yOffset + barWidth + circleDiameter / 5,
                    xOffset + circleDiameter - barWidth - circleDiameter / 5,
                    yOffset + circleDiameter - barWidth - circleDiameter / 5);
            circleBounds2 = new RectF(xOffset + barWidth, yOffset + barWidth, xOffset + circleDiameter - barWidth,
                    yOffset + circleDiameter - barWidth);

            if (!isCircleBackground) {
                circleBounds = circleBounds2;
            }
        } else {
            int xOffset = 0;
            int yOffset = 0;
            int circleDiameter = layout_height;

            if (isCircleBackground) {
                if (layout_height > layout_width) {
                    yOffset = (layout_height - layout_width) / 2;
                    circleDiameter = layout_width;
                } else if (layout_height < layout_width) {
                    xOffset = (layout_width - layout_height) / 2;
                    circleDiameter = layout_height;
                }
            }

            circleBounds = new RectF(paddingLeft + barWidth + circleDiameter / 5 + xOffset,
                    paddingTop + barWidth + circleDiameter / 5 + yOffset,
                    layout_width - paddingRight - barWidth - circleDiameter / 5 - xOffset,
                    layout_height - paddingBottom - barWidth - circleDiameter / 5 - yOffset);
            circleBounds2 = new RectF(paddingLeft + barWidth + xOffset, paddingTop + barWidth + yOffset,
                    layout_width - paddingRight - barWidth - xOffset,
                    layout_height - paddingBottom - barWidth - yOffset);

            if (!isCircleBackground) {
                circleBounds = circleBounds2;
            }
        }
    }

    /**
     * Parse the attributes passed to the view from the XML
     *
     * @param a the attributes to parse
     */
    private void parseAttributes(TypedArray a) {
        // We transform the default values from DIP to pixels
        DisplayMetrics metrics = getContext().getResources().getDisplayMetrics();
        barWidth = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, barWidth, metrics);
        rimWidth = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, rimWidth, metrics);
        circleRadius = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, circleRadius, metrics);

        circleRadius = (int) a.getDimension(R.styleable.ProgressWheel_matProg_circleRadius, circleRadius);

        fillRadius = a.getBoolean(R.styleable.ProgressWheel_matProg_fillRadius, false);

        barWidth = (int) a.getDimension(R.styleable.ProgressWheel_matProg_barWidth, barWidth);

        rimWidth = (int) a.getDimension(R.styleable.ProgressWheel_matProg_rimWidth, rimWidth);

        float baseSpinSpeed = a.getFloat(R.styleable.ProgressWheel_matProg_spinSpeed, spinSpeed / 360.0f);
        spinSpeed = baseSpinSpeed * 360;

        barSpinCycleTime = a.getInt(R.styleable.ProgressWheel_matProg_barSpinCycleTime, (int) barSpinCycleTime);

        barColor = a.getColor(R.styleable.ProgressWheel_matProg_barColor, barColor);

        rimColor = a.getColor(R.styleable.ProgressWheel_matProg_rimColor, rimColor);

        circleColor = a.getColor(R.styleable.ProgressWheel_matProg_circleBackgroundColor, circleColor);
        isCircleBackground = a.getBoolean(R.styleable.ProgressWheel_matProg_circleBackground, isCircleBackground);

        isMaterial = a.getBoolean(R.styleable.ProgressWheel_matProg_material, isMaterial);

        shadowColor = a.getColor(R.styleable.ProgressWheel_matProg_shadowColor, shadowColor);
        isShadow = a.getBoolean(R.styleable.ProgressWheel_matProg_shadow, isShadow);
        mShadowSize = a.getFloat(R.styleable.ProgressWheel_matProg_shadowSize, mShadowSize);

        linearProgress = a.getBoolean(R.styleable.ProgressWheel_matProg_linearProgress, false);

        if (a.getBoolean(R.styleable.ProgressWheel_matProg_progressIndeterminate, false)) {
            spin();
        }

        // Recycle
        a.recycle();
    }

    public void setCallback(ProgressCallback progressCallback) {
        callback = progressCallback;

        if (!isSpinning) {
            runCallback();
        }
    }

    //----------------------------------
    //Animation stuff
    //----------------------------------

    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if (isCircleBackground) {
            if (isShadow) {
                canvas.drawCircle(circleBounds2.centerX() + mShadowSize / 2, circleBounds2.centerY() + mShadowSize,
                        circleBounds2.width() / 2 + mShadowSize / 2, shadowPaint);
            }
            canvas.drawCircle(circleBounds2.centerX(), circleBounds2.centerY(), circleBounds2.width() / 2,
                    circlePaint);
        }

        canvas.drawArc(circleBounds, 360, 360, false, rimPaint);

        boolean mustInvalidate = false;

        if (isSpinning) {
            //Draw the spinning bar
            mustInvalidate = true;

            long deltaTime = (SystemClock.uptimeMillis() - lastTimeAnimated);
            float deltaNormalized = deltaTime * spinSpeed / 1000.0f;

            updateBarLength(deltaTime);

            mProgress += deltaNormalized;
            if (mProgress > 360) {
                mProgress -= 360f;

                // A full turn has been completed
                // we run the callback with -1 in case we want to
                // do something, like changing the color
                runCallback(-1.0f);
            }
            lastTimeAnimated = SystemClock.uptimeMillis();

            float from = mProgress - 90;
            float length = barLength + barExtraLength;

            if (isInEditMode()) {
                from = 0;
                length = 135;
            }

            canvas.drawArc(circleBounds, from, length, false, barPaint);
        } else {
            float oldProgress = mProgress;

            if (mProgress != mTargetProgress) {
                //We smoothly increase the progress bar
                mustInvalidate = true;

                float deltaTime = (float) (SystemClock.uptimeMillis() - lastTimeAnimated) / 1000;
                float deltaNormalized = deltaTime * spinSpeed;

                mProgress = Math.min(mProgress + deltaNormalized, mTargetProgress);
                lastTimeAnimated = SystemClock.uptimeMillis();
            }

            if (oldProgress != mProgress) {
                runCallback();
            }

            float offset = 0.0f;
            float progress = mProgress;
            if (!linearProgress) {
                float factor = 2.0f;
                offset = (float) (1.0f - Math.pow(1.0f - mProgress / 360.0f, 2.0f * factor)) * 360.0f;
                progress = (float) (1.0f - Math.pow(1.0f - mProgress / 360.0f, factor)) * 360.0f;
            }

            if (isInEditMode()) {
                progress = 360;
            }

            canvas.drawArc(circleBounds, offset - 90, progress, false, barPaint);
        }

        if (mustInvalidate) {
            invalidate();
        }
    }

    @Override
    protected void onVisibilityChanged(@NonNull View changedView, int visibility) {
        super.onVisibilityChanged(changedView, visibility);

        if (visibility == VISIBLE) {
            lastTimeAnimated = SystemClock.uptimeMillis();
        }
    }

    private void updateBarLength(long deltaTimeInMilliSeconds) {
        if (pausedTimeWithoutGrowing >= pauseGrowingTime) {
            timeStartGrowing += deltaTimeInMilliSeconds;

            if (timeStartGrowing > barSpinCycleTime) {
                // We completed a size change cycle
                // (growing or shrinking)
                timeStartGrowing -= barSpinCycleTime;
                //if(barGrowingFromFront) {
                pausedTimeWithoutGrowing = 0;
                //}
                barGrowingFromFront = !barGrowingFromFront;
            }

            float distance = (float) Math.cos((timeStartGrowing / barSpinCycleTime + 1) * Math.PI) / 2 + 0.5f;
            float destLength = (barMaxLength - barLength);

            if (barGrowingFromFront) {
                barExtraLength = distance * destLength;
            } else {
                float newLength = destLength * (1 - distance);
                mProgress += (barExtraLength - newLength);
                barExtraLength = newLength;
            }
        } else {
            pausedTimeWithoutGrowing += deltaTimeInMilliSeconds;
        }
    }

    /**
     * Check if the circle background has shadow
     */

    public boolean isShadow() {
        return isShadow;
    }

    /**
     * Check if the wheel is material design
     */

    public boolean isMaterial() {
        return isMaterial;
    }

    /**
     * Check if the wheel is circle background
     */

    public boolean isCircleBackground() {
        return isCircleBackground;
    }

    /**
     * Check if the wheel is currently spinning
     */

    public boolean isSpinning() {
        return isSpinning;
    }

    /**
     * Reset the count (in increment mode)
     */
    public void resetCount() {
        mProgress = 0.0f;
        mTargetProgress = 0.0f;
        invalidate();
    }

    /**
     * Turn off spin mode
     */
    public void stopSpinning() {
        isSpinning = false;
        mProgress = 0.0f;
        mTargetProgress = 0.0f;
        invalidate();
    }

    /**
     * Puts the view on spin mode
     */
    public void spin() {
        lastTimeAnimated = SystemClock.uptimeMillis();
        isSpinning = true;
        invalidate();
    }

    private void runCallback(float value) {
        if (isMaterial) {
            setBarColor(ContextCompat.getColor(getContext(), MaterialColors[MaterialCnt % 4]));
            if (MaterialCnt == 3) {
                MaterialCnt = 0;
            } else {
                MaterialCnt++;
            }
        }
        if (callback != null) {
            callback.onProgressUpdate(value);
        }
    }

    private void runCallback() {
        if (callback != null) {
            float normalizedProgress = (float) Math.round(mProgress * 100 / 360.0f) / 100;
            callback.onProgressUpdate(normalizedProgress);
        }
    }

    /**
     * Set the progress to material design,
     *
     * @param _bool the material design true or false
     */
    public void setMaterial(boolean _bool) {
        MaterialCnt = 1;
        setBarColor(ContextCompat.getColor(getContext(), MaterialColors[0]));
        isMaterial = _bool;
    }

    /**
     * Set the shadow to circle background,
     *
     * @param _bool the circle background shadow true or false
     */
    public void setShadow(boolean _bool) {
        isShadow = _bool;
    }

    /**
     * Set the shadow size,
     *
     * @param mShadowSize the shadow size
     */
    public void setShadowSize(float mShadowSize) {
        this.mShadowSize = mShadowSize;
    }

    /**
     * @return the shadow size
     */
    public float getShadowSize() {
        return mShadowSize;
    }

    /**
     * Set the progress to circle background,
     *
     * @param _bool the circle background true or false
     */
    public void setCircleBackground(boolean _bool) {
        isCircleBackground = _bool;
    }

    /**
     * Set the progress to a specific value,
     * the bar will smoothly animate until that value
     *
     * @param progress the progress between 0 and 1
     */
    public void setProgress(float progress) {
        if (isSpinning) {
            mProgress = 0.0f;
            isSpinning = false;

            runCallback();
        }

        if (progress > 1.0f) {
            progress -= 1.0f;
        } else if (progress < 0) {
            progress = 0;
        }

        if (progress == mTargetProgress) {
            return;
        }

        // If we are currently in the right position
        // we set again the last time animated so the
        // animation starts smooth from here
        if (mProgress == mTargetProgress) {
            lastTimeAnimated = SystemClock.uptimeMillis();
        }

        mTargetProgress = Math.min(progress * 360.0f, 360.0f);

        invalidate();
    }

    /**
     * Set the progress to a specific value,
     * the bar will be set instantly to that value
     *
     * @param progress the progress between 0 and 1
     */
    public void setInstantProgress(float progress) {
        if (isSpinning) {
            mProgress = 0.0f;
            isSpinning = false;
        }

        if (progress > 1.0f) {
            progress -= 1.0f;
        } else if (progress < 0) {
            progress = 0;
        }

        if (progress == mTargetProgress) {
            return;
        }

        mTargetProgress = Math.min(progress * 360.0f, 360.0f);
        mProgress = mTargetProgress;
        lastTimeAnimated = SystemClock.uptimeMillis();
        invalidate();
    }

    // Great way to save a view's state http://stackoverflow.com/a/7089687/1991053
    @Override
    public Parcelable onSaveInstanceState() {
        Parcelable superState = super.onSaveInstanceState();

        WheelSavedState ss = new WheelSavedState(superState);

        // We save everything that can be changed at runtime
        ss.mProgress = this.mProgress;
        ss.mTargetProgress = this.mTargetProgress;
        ss.isSpinning = this.isSpinning;
        ss.spinSpeed = this.spinSpeed;
        ss.barWidth = this.barWidth;
        ss.barColor = this.barColor;
        ss.rimWidth = this.rimWidth;
        ss.rimColor = this.rimColor;
        ss.circleRadius = this.circleRadius;
        ss.linearProgress = this.linearProgress;
        ss.fillRadius = this.fillRadius;

        return ss;
    }

    @Override
    public void onRestoreInstanceState(Parcelable state) {
        if (!(state instanceof WheelSavedState)) {
            super.onRestoreInstanceState(state);
            return;
        }

        WheelSavedState ss = (WheelSavedState) state;
        super.onRestoreInstanceState(ss.getSuperState());

        this.mProgress = ss.mProgress;
        this.mTargetProgress = ss.mTargetProgress;
        this.isSpinning = ss.isSpinning;
        this.spinSpeed = ss.spinSpeed;
        this.barWidth = ss.barWidth;
        this.barColor = ss.barColor;
        this.rimWidth = ss.rimWidth;
        this.rimColor = ss.rimColor;
        this.circleRadius = ss.circleRadius;
        this.linearProgress = ss.linearProgress;
        this.fillRadius = ss.fillRadius;

        this.lastTimeAnimated = SystemClock.uptimeMillis();
    }

    //----------------------------------
    //Getters + setters
    //----------------------------------

    /**
     * @return the current progress between 0.0 and 1.0,
     * if the wheel is indeterminate, then the result is -1
     */
    public float getProgress() {
        return isSpinning ? -1 : mProgress / 360.0f;
    }

    /**
     * Sets the determinate progress mode
     *
     * @param isLinear if the progress should increase linearly
     */
    public void setLinearProgress(boolean isLinear) {
        linearProgress = isLinear;
        if (!isSpinning) {
            invalidate();
        }
    }

    /**
     * @return the radius of the wheel in pixels
     */
    public int getCircleRadius() {
        return circleRadius;
    }

    /**
     * Sets the radius of the wheel
     *
     * @param circleRadius the expected radius, in pixels
     */
    public void setCircleRadius(int circleRadius) {
        this.circleRadius = circleRadius;
        if (!isSpinning) {
            invalidate();
        }
    }

    /**
     * @return the width of the spinning bar
     */
    public float getBarWidth() {
        return barWidth;
    }

    /**
     * Sets the width of the spinning bar
     *
     * @param barWidth the spinning bar width in pixels
     */
    public void setBarWidth(float barWidth) {
        this.barWidth = barWidth;
        if (!isSpinning) {
            invalidate();
        }
    }

    /**
     * @return the color of the spinning bar
     */
    public int getBarColor() {
        return barColor;
    }

    /**
     * @return the color of the circle background
     */
    public int getCircleColor() {
        return circleColor;
    }

    /**
     * @return the shadow color of the circle background
     */
    public int getShadowColor() {
        return shadowColor;
    }

    /**
     * Sets the color of the spinning bar
     *
     * @param barColor The spinning bar color
     */
    public void setBarColor(int barColor) {
        this.barColor = barColor;
        setupPaints();
        if (!isSpinning) {
            invalidate();
        }
    }

    /**
     * Sets the color of the circle background
     *
     * @param circleColor The circle background color
     */
    public void setCircleColor(int circleColor) {
        this.circleColor = circleColor;
        setupPaints();
        if (!isSpinning) {
            invalidate();
        }
    }

    /**
     * Sets shadow color of the circle background
     *
     * @param shadowColor The shadow color of the circle background
     */
    public void setShadowColor(int shadowColor) {
        this.shadowColor = shadowColor;
        setupPaints();
        if (!isSpinning) {
            invalidate();
        }
    }

    /**
     * @return the color of the wheel's contour
     */
    public int getRimColor() {
        return rimColor;
    }

    /**
     * Sets the color of the wheel's contour
     *
     * @param rimColor the color for the wheel
     */
    public void setRimColor(int rimColor) {
        this.rimColor = rimColor;
        setupPaints();
        if (!isSpinning) {
            invalidate();
        }
    }

    /**
     * @return the base spinning speed, in full circle turns per second
     * (1.0 equals on full turn in one second), this value also is applied for
     * the smoothness when setting a progress
     */
    public float getSpinSpeed() {
        return spinSpeed / 360.0f;
    }

    /**
     * Sets the base spinning speed, in full circle turns per second
     * (1.0 equals on full turn in one second), this value also is applied for
     * the smoothness when setting a progress
     *
     * @param spinSpeed the desired base speed in full turns per second
     */
    public void setSpinSpeed(float spinSpeed) {
        this.spinSpeed = spinSpeed * 360.0f;
    }

    /**
     * @return the width of the wheel's contour in pixels
     */
    public int getRimWidth() {
        return rimWidth;
    }

    /**
     * Sets the width of the wheel's contour
     *
     * @param rimWidth the width in pixels
     */
    public void setRimWidth(int rimWidth) {
        this.rimWidth = rimWidth;
        if (!isSpinning) {
            invalidate();
        }
    }

    static class WheelSavedState extends BaseSavedState {
        float mProgress;
        float mTargetProgress;
        boolean isSpinning;
        float spinSpeed;
        float barWidth;
        int barColor;
        int rimWidth;
        int rimColor;
        int circleRadius;
        boolean linearProgress;
        boolean fillRadius;

        WheelSavedState(Parcelable superState) {
            super(superState);
        }

        private WheelSavedState(Parcel in) {
            super(in);
            this.mProgress = in.readFloat();
            this.mTargetProgress = in.readFloat();
            this.isSpinning = in.readByte() != 0;
            this.spinSpeed = in.readFloat();
            this.barWidth = in.readFloat();
            this.barColor = in.readInt();
            this.rimWidth = in.readInt();
            this.rimColor = in.readInt();
            this.circleRadius = in.readInt();
            this.linearProgress = in.readByte() != 0;
            this.fillRadius = in.readByte() != 0;
        }

        @Override
        public void writeToParcel(Parcel out, int flags) {
            super.writeToParcel(out, flags);
            out.writeFloat(this.mProgress);
            out.writeFloat(this.mTargetProgress);
            out.writeByte((byte) (isSpinning ? 1 : 0));
            out.writeFloat(this.spinSpeed);
            out.writeFloat(this.barWidth);
            out.writeInt(this.barColor);
            out.writeInt(this.rimWidth);
            out.writeInt(this.rimColor);
            out.writeInt(this.circleRadius);
            out.writeByte((byte) (linearProgress ? 1 : 0));
            out.writeByte((byte) (fillRadius ? 1 : 0));
        }

        //required field that makes Parcelables from a Parcel
        public static final Parcelable.Creator<WheelSavedState> CREATOR = new Parcelable.Creator<WheelSavedState>() {
            public WheelSavedState createFromParcel(Parcel in) {
                return new WheelSavedState(in);
            }

            public WheelSavedState[] newArray(int size) {
                return new WheelSavedState[size];
            }
        };
    }

    public interface ProgressCallback {
        /**
         * Method to call when the progress reaches a value
         * in order to avoid float precision issues, the progress
         * is rounded to a float with two decimals.
         * <p/>
         * In indeterminate mode, the callback is called each time
         * the wheel completes an animation cycle, with, the progress value is -1.0f
         *
         * @param progress a double value between 0.00 and 1.00 both included
         */
        void onProgressUpdate(float progress);
    }
}