Java tutorial
/******************************************************************************* * Copyright (C) 2015 Jordan Dalton * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *******************************************************************************/ package ovh.tgrhavoc.gameengine.core; import static org.lwjgl.opengl.GL11.GL_BACK; import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT; import static org.lwjgl.opengl.GL11.GL_CULL_FACE; import static org.lwjgl.opengl.GL11.GL_CW; import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT; import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST; import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D; import static org.lwjgl.opengl.GL11.GL_VERSION; import static org.lwjgl.opengl.GL11.glClear; import static org.lwjgl.opengl.GL11.glClearColor; import static org.lwjgl.opengl.GL11.glCullFace; import static org.lwjgl.opengl.GL11.glDisable; import static org.lwjgl.opengl.GL11.glEnable; import static org.lwjgl.opengl.GL11.glFrontFace; import static org.lwjgl.opengl.GL11.glGetString; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL32; public class RenderUtil { public static void clearScreen() { //TODO: Stencil buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } public static void setTextures(boolean enabled) { if (enabled) glEnable(GL_TEXTURE_2D); else glDisable(GL_TEXTURE_2D); } public static void setClearColor(Vector3f color) { glClearColor(color.getX(), color.getY(), color.getZ(), 1.0f); } public static void initGraphics() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glFrontFace(GL_CW); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glEnable(GL32.GL_DEPTH_CLAMP); //glEnable(GL30.GL_FRAMEBUFFER_SRGB); } public static String getGlVersion() { return glGetString(GL_VERSION); } public static void unbindTextures() { GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); } }