org.springframework.statemachine.support.StateMachineExecutor.java Source code

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/*
 * Copyright 2015-2019 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.springframework.statemachine.support;

import org.springframework.messaging.Message;
import org.springframework.statemachine.StateContext;
import org.springframework.statemachine.StateMachine;
import org.springframework.statemachine.access.StateMachineAccess;
import org.springframework.statemachine.state.State;
import org.springframework.statemachine.transition.Transition;
import org.springframework.statemachine.trigger.Trigger;

import reactor.core.publisher.Mono;

/**
 * Interface for a {@link StateMachine} event executor.
 *
 * @author Janne Valkealahti
 *
 * @param <S> the type of state
 * @param <E> the type of event
 */
public interface StateMachineExecutor<S, E> extends StateMachineReactiveLifecycle {

    /**
     * Queue event.
     *
     * @param message the message
     * @return completion when event is queued
     */
    Mono<Void> queueEvent(Mono<Message<E>> message);

    /**
     * Queue trigger.
     *
     * @param trigger the trigger
     * @param message the message
     */
    void queueTrigger(Trigger<S, E> trigger, Message<E> message);

    /**
     * Queue deferred event.
     *
     * @param message the message
     */
    void queueDeferredEvent(Message<E> message);

    /**
     * Execute and check all triggerless transitions.
     *
     * @param context the state context
     * @param state the state
     * @return completion when handled
     */
    Mono<Void> executeTriggerlessTransitions(StateContext<S, E> context, State<S, E> state);

    /**
     * Sets the if initial stage is enabled.
     *
     * @param enabled the new flag
     */
    void setInitialEnabled(boolean enabled);

    /**
     * Set initial forwarded event.
     *
     * @param message the forwarded message
     * @see StateMachineAccess#setForwardedInitialEvent(Message)
     */
    void setForwardedInitialEvent(Message<E> message);

    /**
     * Sets the state machine executor transit.
     *
     * @param stateMachineExecutorTransit the state machine executor transit
     */
    void setStateMachineExecutorTransit(StateMachineExecutorTransit<S, E> stateMachineExecutorTransit);

    /**
     * Adds the state machine interceptor.
     *
     * @param interceptor the interceptor
     */
    void addStateMachineInterceptor(StateMachineInterceptor<S, E> interceptor);

    /**
     * Callback interface when executor wants to handle transit.
     */
    public interface StateMachineExecutorTransit<S, E> {

        /**
         * Called when executor wants to do a transit.
         *
         * @param transition the transition
         * @param stateContext the state context
         * @param message the message
         * @return completion when handled
         */
        Mono<Void> transit(Transition<S, E> transition, StateContext<S, E> stateContext, Message<E> message);
    }
}