org.springframework.statemachine.transition.Transition.java Source code

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/*
 * Copyright 2015-2019 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.springframework.statemachine.transition;

import java.util.Collection;
import java.util.function.Function;

import org.springframework.statemachine.StateContext;
import org.springframework.statemachine.action.ActionListener;
import org.springframework.statemachine.security.SecurityRule;
import org.springframework.statemachine.state.State;
import org.springframework.statemachine.trigger.Trigger;

import reactor.core.publisher.Mono;

/**
 * {@code Transition} is something what a state machine associates with a state
 * changes.
 *
 * @author Janne Valkealahti
 *
 * @param <S> the type of state
 * @param <E> the type of event
 */
public interface Transition<S, E> {

    /**
     * Transit this transition with a give state context.
     *
     * @param context the state context
     * @return Mono for completion with true, if transition happened, false otherwise
     */
    Mono<Boolean> transit(StateContext<S, E> context);

    /**
     * Execute transition actions.
     *
     * @param context the state context
     * @return mono for completion
     */
    Mono<Void> executeTransitionActions(StateContext<S, E> context);

    /**
     * Gets the source state of this transition.
     *
     * @return the source state
     */
    State<S, E> getSource();

    /**
     * Gets the target state of this transition.
     *
     * @return the target state
     */
    State<S, E> getTarget();

    /**
     * Gets the guard of this transition.
     *
     * @return the guard
     */
    Function<StateContext<S, E>, Mono<Boolean>> getGuard();

    /**
     * Gets the transition actions.
     *
     * @return the transition actions
     */
    Collection<Function<StateContext<S, E>, Mono<Void>>> getActions();

    /**
     * Gets the transition trigger.
     *
     * @return the transition trigger
     */
    Trigger<S, E> getTrigger();

    /**
     * Gets the transition kind.
     *
     * @return the transition kind
     */
    TransitionKind getKind();

    /**
     * Gets the security rule.
     *
     * @return the security rule
     */
    SecurityRule getSecurityRule();

    /**
     * Adds the action listener.
     *
     * @param listener the listener
     */
    void addActionListener(ActionListener<S, E> listener);

    /**
     * Removes the action listener.
     *
     * @param listener the listener
     */
    void removeActionListener(ActionListener<S, E> listener);
}