Java tutorial
/* * This file is part of Goko. * * Goko is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Goko is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Goko. If not, see <http://www.gnu.org/licenses/>. */ package org.goko.tools.viewer.jogl.utils.render.basic; import java.nio.FloatBuffer; import java.util.ArrayList; import java.util.List; import javax.media.opengl.GL; import javax.media.opengl.GL3; import javax.vecmath.Color4f; import javax.vecmath.Point3d; import org.apache.commons.collections.CollectionUtils; import org.goko.core.common.exception.GkException; import org.goko.tools.viewer.jogl.shaders.EnumGokoShaderProgram; import org.goko.tools.viewer.jogl.shaders.ShaderLoader; import org.goko.tools.viewer.jogl.utils.render.internal.AbstractLineRenderer; /** * A simple polyline render * * @author PsyKo * */ public class PolylineRenderer extends AbstractLineRenderer { private boolean closed; private Color4f color; private List<Point3d> points; public PolylineRenderer() { super(GL.GL_LINES, VERTICES | COLORS); } public PolylineRenderer(boolean closed, Color4f color, Point3d... pointsArray) { super(GL.GL_LINES, VERTICES | COLORS); this.color = color; this.closed = closed; if (pointsArray == null || pointsArray.length < 2) { throw new RuntimeException("At least 2 points required"); } this.points = new ArrayList<Point3d>(); for (Point3d point3d : pointsArray) { points.add(point3d); } } /** (inheritDoc) * @see org.goko.tools.viewer.jogl.utils.render.internal.AbstractVboJoglRenderer#buildGeometry() */ @Override protected void buildGeometry() throws GkException { if (closed) { setVerticesCount(CollectionUtils.size(points) + 1); } else { setVerticesCount(CollectionUtils.size(points)); } FloatBuffer vertices = FloatBuffer.allocate(getVerticesCount() * 4); FloatBuffer colors = FloatBuffer.allocate(getVerticesCount() * 4); if (CollectionUtils.isNotEmpty(points)) { for (Point3d p : points) { vertices.put(new float[] { (float) p.x, (float) p.y, (float) p.z, 1 }); colors.put(new float[] { color.x, color.y, color.z, color.w }); } if (closed) { Point3d p = points.get(0); vertices.put(new float[] { (float) p.x, (float) p.y, (float) p.z, 1 }); colors.put(new float[] { color.x, color.y, color.z, color.w }); } } vertices.rewind(); colors.rewind(); setVerticesBuffer(vertices); setColorsBuffer(colors); } /** (inheritDoc) * @see org.goko.tools.viewer.jogl.utils.render.internal.AbstractVboJoglRenderer#loadShaderProgram(javax.media.opengl.GL3) */ @Override protected int loadShaderProgram(GL3 gl) throws GkException { return ShaderLoader.loadShader(gl, EnumGokoShaderProgram.SHADED_FLAT_SHADER); } /** * @return the closed */ protected boolean isClosed() { return closed; } /** * @param closed the closed to set */ protected void setClosed(boolean closed) { this.closed = closed; } /** * @return the color */ protected Color4f getColor() { return color; } /** * @param color the color to set */ protected void setColor(Color4f color) { this.color = color; } /** * @return the points */ protected List<Point3d> getPoints() { return points; } /** * @param points the points to set */ protected void setPoints(List<Point3d> points) { this.points = points; } }