Java tutorial
/******************************************************************************* * Copyright (c) 2000, 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Sebastian Davids - initial implementation * IBM Corporation *******************************************************************************/ package org.eclipse.swt.snippets; /* * SWT OpenGL snippet: draw a square * * This snippet requires the experimental org.eclipse.swt.opengl plugin, which * is not included in swt by default. For information on this plugin see * http://www.eclipse.org/swt/opengl/opengl.html * * For a list of all SWT example snippets see * http://www.eclipse.org/swt/snippets/ * * @since 3.2 */ import org.eclipse.opengl.*; import org.eclipse.swt.SWT; import org.eclipse.swt.events.*; import org.eclipse.swt.graphics.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.opengl.*; import org.eclipse.swt.widgets.*; public class Snippet174 { public static void main(String[] args) { Display display = new Display(); Shell shell = new Shell(display); shell.setText("OpenGL in SWT"); shell.setLayout(new FillLayout()); GLData data = new GLData(); data.doubleBuffer = true; final GLCanvas canvas = new GLCanvas(shell, SWT.NO_BACKGROUND, data); canvas.addControlListener(new ControlAdapter() { public void controlResized(ControlEvent e) { resize(canvas); } }); init(canvas); new Runnable() { public void run() { if (canvas.isDisposed()) return; render(); canvas.swapBuffers(); canvas.getDisplay().timerExec(50, this); } }.run(); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } static void init(GLCanvas canvas) { canvas.setCurrent(); resize(canvas); GL.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); GL.glColor3f(0.0f, 0.0f, 0.0f); GL.glClearDepth(1.0f); GL.glEnable(GL.GL_DEPTH_TEST); GL.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); } static void render() { GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); GL.glLoadIdentity(); GL.glTranslatef(0.0f, 0.0f, -6.0f); GL.glBegin(GL.GL_QUADS); GL.glVertex3f(-1.0f, 1.0f, 0.0f); GL.glVertex3f(1.0f, 1.0f, 0.0f); GL.glVertex3f(1.0f, -1.0f, 0.0f); GL.glVertex3f(-1.0f, -1.0f, 0.0f); GL.glEnd(); } static void resize(GLCanvas canvas) { canvas.setCurrent(); Rectangle rect = canvas.getClientArea(); int width = rect.width; int height = Math.max(rect.height, 1); GL.glViewport(0, 0, width, height); GL.glMatrixMode(GL.GL_PROJECTION); GL.glLoadIdentity(); float aspect = (float) width / (float) height; GLU.gluPerspective(45.0f, aspect, 0.5f, 400.0f); GL.glMatrixMode(GL.GL_MODELVIEW); GL.glLoadIdentity(); } }