Java tutorial
/******************************************************************************* * Copyright (c) 2005, 2009 IBM Corporation and others. * * This program and the accompanying materials * are made available under the terms of the Eclipse Public License 2.0 * which accompanies this distribution, and is available at * https://www.eclipse.org/legal/epl-2.0/ * * SPDX-License-Identifier: EPL-2.0 * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.swt.opengl; /** * The GLData class is a device-independent description * of the pixel format attributes of a GL drawable. * * @see GLCanvas * @see <a href="http://www.eclipse.org/swt/snippets/#opengl">OpenGL snippets</a> * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a> * * @since 3.2 */ public class GLData { /** * Specifies a double-buffered surface. During context * creation, only double-buffered formats are considered * when set to true. */ public boolean doubleBuffer; /** * Specifies a stereo surface. During context creation, * only stereo formats are considered when set to true. */ public boolean stereo; /** * The size in bits of the color buffer's red channel. * During context creation, this specifies the minimum * required red bits. */ public int redSize; /** * The size in bits of the color buffer's green channel. * During context creation, this specifies the minimum * required green bits. */ public int greenSize; /** * The size in bits of the color buffer's blue channel. * During context creation, this specifies the minimum * required blue bits. */ public int blueSize; /** * The size in bits of the color buffer's alpha channel. * During context creation, this specifies the minimum * required alpha bits. */ public int alphaSize; /** * The size in bits of the depth buffer. During context * creation, the smallest depth buffer of at least the * specified value is preferred, or zero for no depth * buffer. */ public int depthSize; /** * The desired number of stencil bitplanes. During * context creation, the smallest stencil buffer of at * least the specified value is preferred, or zero for * no stencil buffer. */ public int stencilSize; /** * The size in bits of the accumulation buffer's red * channel. During context creation, this specifies the * minimum required red bits. */ public int accumRedSize; /** * The size in bits of the accumulation buffer's green * channel. During context creation, this specifies the * minimum required green bits. */ public int accumGreenSize; /** * The size in bits of the accumulation buffer's blue * channel. During context creation, this specifies the * minimum required blue bits. */ public int accumBlueSize; /** * The size in bits of the accumulation buffer's alpha * channel. During context creation, this specifies the * minimum required alpha bits. */ public int accumAlphaSize; /** * The number of multisample buffers used by this context. * During context creation, this specifies the minimum * number of multisample buffers requested. */ public int sampleBuffers; /** * The number of samples accepted in the multisample buffer. * During creation, pixel formats with the smallest number of * samples that meets or exceeds the specified minimum number * are preferred. */ public int samples; /** * Another GLCanvas whose texture namespace and display lists * should be shared. * * @since 3.5 */ public GLCanvas shareContext; /** * Returns a string containing a concise, human-readable * description of the receiver. * * @return a string representation of the data */ @Override public String toString() { return (doubleBuffer ? "doubleBuffer," : "") + (stereo ? "stereo," : "") + "r:" + redSize + " g:" + greenSize + " b:" + blueSize + " a:" + alphaSize + "," + "depth:" + depthSize + ",stencil:" + stencilSize + ",accum r:" + accumRedSize + "g:" + accumGreenSize + "b:" + accumBlueSize + "a:" + accumAlphaSize + ",sampleBuffers:" + sampleBuffers + ",samples:" + samples; } }