Java tutorial
/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package org.bladecoder.bladeengine.util; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public final class RectangleRenderer { private static Texture texture; private static Texture makePixel() { Texture _temp; Pixmap p = new Pixmap(1, 1, Pixmap.Format.RGBA8888); p.setColor(new Color(1, 1, 1, 1)); p.fillRectangle(0, 0, 1, 1); _temp = new Texture(p, true); p.dispose(); return _temp; } public static void draw(SpriteBatch batch, float posX, float posY, float width, float height, Color color) { if (texture == null) texture = makePixel(); Color tmp = batch.getColor(); batch.setColor(color); batch.draw(texture, posX, posY, 0, 0, width, height, 1, 1, 0, 0, 0, 1, 1, false, false); batch.setColor(tmp); } public static void dispose() { if (texture != null) texture.dispose(); texture = null; } }