Java tutorial
/* * Copyright 2012, 2013 Nicolas HERVE * * This file is part of BASToD. * * BASToD is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * BASToD is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with BASToD. If not, see <http://www.gnu.org/licenses/>. */ package name.herve.bastod.gui.components; import java.util.List; import name.herve.bastod.engine.Unit; import name.herve.bastod.guifwk.AbstractComponent; import name.herve.bastod.guifwk.GUIResources; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Blending; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; /** * @author Nicolas HERVE - n.herve@laposte.net */ public class UnitInfoBox extends AbstractComponent { public static final String INFOBOX_FONT = "ibxfont"; private Unit unit; private BitmapFont font; public UnitInfoBox(Unit u) { super(u.getName() + "-InfoBox", -1, -1, 200, 100); this.unit = u; setNeedUpdate(false); font = GUIResources.getInstance().getFont(INFOBOX_FONT); moveTo(u.getPositionOnBoard().getXInt(), u.getPositionOnBoard().getYInt()); Blending bck = Pixmap.getBlending(); Pixmap.setBlending(Blending.None); Pixmap p = new Pixmap(getWidth(), getHeight(), Pixmap.Format.RGBA8888); Color c1 = Color.YELLOW; c1.a = 1f; p.setColor(c1); p.drawRectangle(0, 0, getWidth(), getHeight()); c1 = Color.BLACK; c1.a = 0.5f; p.setColor(c1); p.fillRectangle(1, 1, getWidth() - 2, getHeight() - 2); setBackground(new Texture(p)); p.dispose(); Pixmap.setBlending(bck); } @Override public void drawText() { List<String> infos = unit.getInfos(); if ((infos != null) && (!infos.isEmpty())) { float spacer = getHeight() / (float) infos.size(); float y = 0; for (String s : infos) { draw(font, s, getX(), getY() + y); y += spacer; } } } @Override public Texture updateComponent() { return null; } }