Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package lib; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import java.awt.Color; /** * ? ? ? ?? * * @author mypc */ public class Graphics2D { /** * ? ?? */ SpriteBatch batch; /** * ? ? * @param batch */ public Graphics2D(SpriteBatch batch) { this.batch = batch; } /** * ? ? */ public void begin() { batch.begin(); } /** * ? */ public void end() { batch.end(); } /** * * @return */ public SpriteBatch getBatch() { return batch; } /** * ? * * @param color */ public void setColor(Color color) { batch.setColor(new com.badlogic.gdx.graphics.Color(color.getRed() / 255.0f, color.getGreen() / 255.0f, color.getBlue() / 255.0f, color.getAlpha() / 255.0f)); } int BUF_SISE = 50; Texture[] textureBuf = new Texture[BUF_SISE]; // ? ? int cuttentTex = 0; public void fillRect(int x, int y, int width, int height, Color color) { Pixmap pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888); pixmap.setColor(new com.badlogic.gdx.graphics.Color(color.getRed() / 255.0f, color.getGreen() / 255.0f, color.getBlue() / 255.0f, color.getAlpha() / 255.0f)); pixmap.fillRectangle(0, 0, width, height); if (cuttentTex >= BUF_SISE) { textureBuf[cuttentTex % BUF_SISE].dispose(); } textureBuf[cuttentTex % BUF_SISE] = new Texture(pixmap); pixmap.dispose(); batch.draw(textureBuf[cuttentTex % BUF_SISE], x, y, width, height); cuttentTex++; if (cuttentTex == 100) cuttentTex = BUF_SISE; //texture.dispose(); } public void clear() { for (int i = 0; i < BUF_SISE; i++) { if (textureBuf[i] != null) { textureBuf[i].dispose(); } } } }