es.eucm.ead.engine.mock.MockInput.java Source code

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/**
 * eAdventure is a research project of the
 *    e-UCM research group.
 *
 *    Copyright 2005-2014 e-UCM research group.
 *
 *    You can access a list of all the contributors to eAdventure at:
 *          http://e-adventure.e-ucm.es/contributors
 *
 *    e-UCM is a research group of the Department of Software Engineering
 *          and Artificial Intelligence at the Complutense University of Madrid
 *          (School of Computer Science).
 *
 *          CL Profesor Jose Garcia Santesmases 9,
 *          28040 Madrid (Madrid), Spain.
 *
 *          For more info please visit:  <http://e-adventure.e-ucm.es> or
 *          <http://www.e-ucm.es>
 *
 * ****************************************************************************
 *
 *  This file is part of eAdventure
 *
 *      eAdventure is free software: you can redistribute it and/or modify
 *      it under the terms of the GNU Lesser General Public License as published by
 *      the Free Software Foundation, either version 3 of the License, or
 *      (at your option) any later version.
 *
 *      eAdventure is distributed in the hope that it will be useful,
 *      but WITHOUT ANY WARRANTY; without even the implied warranty of
 *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *      GNU Lesser General Public License for more details.
 *
 *      You should have received a copy of the GNU Lesser General Public License
 *      along with eAdventure.  If not, see <http://www.gnu.org/licenses/>.
 */
package es.eucm.ead.engine.mock;

import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Pixmap;

/**
 * Input interface mock
 */
public class MockInput implements Input {

    private int x, y;

    private InputProcessor inputProcessor;

    @Override
    public float getAccelerometerX() {
        return 0;
    }

    @Override
    public float getAccelerometerY() {
        return 0;
    }

    @Override
    public float getAccelerometerZ() {
        return 0;
    }

    @Override
    public int getX() {
        return x;
    }

    @Override
    public int getX(int pointer) {
        return x;
    }

    @Override
    public int getDeltaX() {
        return 0;
    }

    @Override
    public int getDeltaX(int pointer) {
        return 0;
    }

    @Override
    public int getY() {
        return y;
    }

    @Override
    public int getY(int pointer) {
        return y;
    }

    @Override
    public int getDeltaY() {
        return 0;
    }

    @Override
    public int getDeltaY(int pointer) {
        return 0;
    }

    @Override
    public boolean isTouched() {
        return false;
    }

    @Override
    public boolean justTouched() {
        return false;
    }

    @Override
    public boolean isTouched(int pointer) {
        return false;
    }

    @Override
    public boolean isButtonPressed(int button) {
        return false;
    }

    @Override
    public boolean isKeyPressed(int key) {
        return false;
    }

    @Override
    public void setOnscreenKeyboardVisible(boolean visible) {
    }

    @Override
    public void vibrate(int milliseconds) {
    }

    @Override
    public void vibrate(long[] pattern, int repeat) {
    }

    @Override
    public void cancelVibrate() {
    }

    @Override
    public float getAzimuth() {
        return 0;
    }

    @Override
    public float getPitch() {
        return 0;
    }

    @Override
    public float getRoll() {
        return 0;
    }

    @Override
    public void getRotationMatrix(float[] matrix) {
    }

    @Override
    public long getCurrentEventTime() {
        return 0;
    }

    @Override
    public void setCatchBackKey(boolean catchBack) {
    }

    @Override
    public void setCatchMenuKey(boolean catchMenu) {
    }

    @Override
    public void setInputProcessor(InputProcessor processor) {
        this.inputProcessor = processor;
    }

    @Override
    public InputProcessor getInputProcessor() {
        return inputProcessor;
    }

    @Override
    public boolean isPeripheralAvailable(Peripheral peripheral) {
        return false;
    }

    @Override
    public int getRotation() {
        return 0;
    }

    @Override
    public Orientation getNativeOrientation() {
        return Orientation.Landscape;
    }

    @Override
    public void setCursorCatched(boolean catched) {
    }

    @Override
    public boolean isCursorCatched() {
        return false;
    }

    @Override
    public void setCursorPosition(int x, int y) {
        this.x = x;
        this.y = y;
    }

    @Override
    public void setCursorImage(Pixmap pixmap, int xHotspot, int yHotspot) {
    }

    @Override
    public boolean isKeyJustPressed(int keyCode) {
        return false;
    }

    @Override
    public boolean isCatchBackKey() {
        return false;
    }

    @Override
    public void getTextInput(TextInputListener listener, String title, String text, String placeholder) {
    }
}