de.myreality.acid.gdx.GdxBufferedRenderer.java Source code

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Here is the source code for de.myreality.acid.gdx.GdxBufferedRenderer.java

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/* Acid - Provides a Java cell API to display fancy cell boxes.
 * Copyright (C) 2013  Miguel Gonzalez
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

package de.myreality.acid.gdx;

import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

import de.myreality.acid.BufferedRenderer;
import de.myreality.acid.CellRenderer;

/**
 * Buffered renderer for LibGDX context
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0
 */
public class GdxBufferedRenderer implements BufferedRenderer {

    // ===========================================================
    // Constants
    // ===========================================================

    // ===========================================================
    // Fields
    // ===========================================================

    private CellRenderer cellRenderer;

    private Texture buffer;

    private SpriteBatch batch;

    // ===========================================================
    // Constructors
    // ===========================================================

    public GdxBufferedRenderer() {
        this.cellRenderer = new GdxCellRenderer(this);
    }

    // ===========================================================
    // Getters and Setters
    // ===========================================================

    public Texture getBuffer() {
        return buffer;
    }

    public SpriteBatch getSpriteBatch() {
        return batch;
    }

    // ===========================================================
    // Methods from Superclass
    // ===========================================================

    @Override
    public CellRenderer getDefaultCellRenderer() {
        return cellRenderer;
    }

    @Override
    public void drawBuffer(float x, float y) {
        batch.begin();
        batch.draw(buffer, x, y);
        batch.end();
    }

    @Override
    public void createBuffer(float width, float height, float r, float g, float b, float a) {
        batch = new SpriteBatch();
        Pixmap map = new Pixmap((int) width, (int) height, Format.RGBA8888);
        map.setColor(r, g, b, a);
        map.fillRectangle(0, 0, (int) width, (int) height);
        buffer = new Texture(map);
        buffer.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Linear);
        buffer.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
        map.dispose();
    }

    // ===========================================================
    // Methods
    // ===========================================================

    // ===========================================================
    // Inner classes
    // ===========================================================
}