Java tutorial
/* * ct-chess-android, a chess android ui app playing chess games. * Copyright (C) 2016-2017 Christian Thomas * * This program ct-chess-android is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package de.chrthms.chess.board.markers; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.support.v4.content.ContextCompat; import android.util.AttributeSet; import android.view.View; import de.chrthms.chess.R; /** * Created by christian on 30.12.16. */ public class SourceFieldView extends View { private static final int STROKE_WIDTH = 10; public SourceFieldView(Context context) { super(context); } public SourceFieldView(Context context, AttributeSet attrs) { super(context, attrs); } public SourceFieldView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } public SourceFieldView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr, defStyleRes); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Paint paint = new Paint(); paint.setColor(ContextCompat.getColor(getContext(), R.color.basicFieldPossibleColor)); paint.setStrokeWidth((getWidth() * 1f) / 100 * STROKE_WIDTH); float[] points = { getLeft(), getTop(), getRight(), getTop(), getRight(), getTop(), getRight(), getBottom(), getRight(), getBottom(), getLeft(), getBottom(), getLeft(), getBottom(), getLeft(), getTop() }; canvas.drawLines(points, paint); } }