Java tutorial
/******************************************************************************* * Copyright (c) 2015 David Becker. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Public License v2.0 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * * Contributors: * David Becker - initial API and implementation ******************************************************************************/ package de.brainstormsoftworks.taloonerrl.system; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.InputAdapter; /** * system that processes the input of the player * * @author David Becker * */ public final class InputSystem extends InputAdapter { private static boolean keyPressedUp = false; private static boolean keyPressedDown = false; private static boolean keyPressedLeft = false; private static boolean keyPressedRight = false; private float delayToNextTurn = 0f; /** minimum delay between player turns */ private static final float delayBetweenTurns = 0.03f; @Override public boolean keyDown(final int keycode) { // invalidate all the previous input keyPressedUp = false; keyPressedDown = false; keyPressedLeft = false; keyPressedRight = false; final float deltaTime = Gdx.graphics.getDeltaTime(); delayToNextTurn -= deltaTime; if (delayToNextTurn <= 0f) { // set new input if (Keys.UP == keycode) { keyPressedUp = true; } else if (Keys.DOWN == keycode) { keyPressedDown = true; } else if (Keys.LEFT == keycode) { keyPressedLeft = true; } else if (Keys.RIGHT == keycode) { keyPressedRight = true; } delayToNextTurn = delayBetweenTurns; return true; } return false; } /** * getter for {@link #keyPressedUp} * * @return the keyPressedUp */ public static boolean isKeyPressedUp() { return keyPressedUp; } /** * getter for {@link #keyPressedDown} * * @return the keyPressedDown */ public static boolean isKeyPressedDown() { return keyPressedDown; } /** * getter for {@link #keyPressedLeft} * * @return the keyPressedLeft */ public static boolean isKeyPressedLeft() { return keyPressedLeft; } /** * getter for {@link #keyPressedRight} * * @return the keyPressedRight */ public static boolean isKeyPressedRight() { return keyPressedRight; } }