de.bloxel.engine.material.ColorBloxelAssetManager.java Source code

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/*******************************************************************************
 * Copyright (c) 2012 Andreas Hhmann
 *
 * All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * 
 *******************************************************************************/
package de.bloxel.engine.material;

import static java.lang.String.format;

import java.io.IOException;
import java.util.ArrayList;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Properties;
import java.util.Set;

import org.springframework.core.io.ClassPathResource;

import com.google.common.base.Splitter;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Iterables;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.jme3.asset.AssetManager;
import com.jme3.asset.plugins.ClasspathLocator;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;

/**
 * @author Andreas Hhmann
 * @since 1.0.0
 */
public class ColorBloxelAssetManager implements BloxelAssetManager {

    private static class MapKey extends ArrayList<Object> {
        private static final long serialVersionUID = 1L;

        public MapKey(final Integer bloxelType, final int face) {
            add(bloxelType);
            add(face);
        }
    }

    private static final String COLORMAP_PROPERTIES = "colormap.properties";
    private static final Set<Integer> TRANSPARENT_BOXELS = Sets.newHashSet(7, 6);

    private final Map<MapKey, ColorRGBA> colormap = Maps.newHashMap();
    private final Map<MapKey, Material> colorcache = Maps.newHashMap();
    private final AssetManager assetManager;

    /**
     * @param theAssetManager
     *          for loading textures etc.
     */
    public ColorBloxelAssetManager(final AssetManager theAssetManager) {
        this.assetManager = theAssetManager;
        try {
            final Properties p = new Properties();
            p.load(new ClassPathResource(COLORMAP_PROPERTIES).getInputStream());
            final Set<Entry<Object, Object>> definitions = p.entrySet();
            for (final Entry<Object, Object> d : definitions) {
                final Integer bloxelType = Integer.valueOf(d.getKey().toString());
                final String value = String.format("%s", d.getValue());
                final Iterable<String> rgb = Splitter.on(",").split(value);
                final float r = Integer.valueOf(Iterables.get(rgb, 0));
                final float g = Integer.valueOf(Iterables.get(rgb, 1));
                final float b = Integer.valueOf(Iterables.get(rgb, 2));
                colormap.put(new MapKey(bloxelType, -1), new ColorRGBA(r, g, b, 1f));
            }
        } catch (final IOException e) {
            throw new RuntimeException(
                    format("Can't load bloxel definition file '%s' from classpath", COLORMAP_PROPERTIES), e);
        }
        theAssetManager.registerLocator("/de/bloxel/engine/material/", ClasspathLocator.class);
    }

    @Override
    public Material getMaterial(final Integer bloxelType, final BloxelSide face) {
        final MapKey key = new MapKey(bloxelType, -1);
        if (colorcache.containsKey(key)) {
            return colorcache.get(key);
        }
        final Material bloxelMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        bloxelMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Back);
        bloxelMaterial.setColor("Color", colormap.get(key));
        if (isTransparent(bloxelType)) {
            bloxelMaterial.setTransparent(true);
            bloxelMaterial.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
        }
        colorcache.put(key, bloxelMaterial);
        return bloxelMaterial;
    }

    @Override
    public ImmutableList<Vector2f> getTextureCoordinates(final Integer bloxelType, final BloxelSide face) {
        return ImmutableList.of(new Vector2f(0, 0), new Vector2f(1, 0), new Vector2f(0, 1), new Vector2f(1, 1));
    }

    @Override
    public boolean isTransparent(final Integer bloxelType) {
        return TRANSPARENT_BOXELS.contains(bloxelType);
    }
}