de.bitbrain.craft.graphics.GraphicsFactory.java Source code

Java tutorial

Introduction

Here is the source code for de.bitbrain.craft.graphics.GraphicsFactory.java

Source

/*
 * Craft - Crafting game for Android, PC and Browser.
 * Copyright (C) 2014 Miguel Gonzalez
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

package de.bitbrain.craft.graphics;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.Texture;

import de.bitbrain.craft.SharedAssetManager;

/**
 * Provides creation for graphical elements
 *
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0
 */
public class GraphicsFactory {

    public static Texture createTexture(int width, int height, Color color) {
        Pixmap map = new Pixmap(width, height, Format.RGBA8888);
        map.setColor(color);
        map.fill();
        Texture texture = new Texture(map);
        map.dispose();
        return texture;
    }

    public static NinePatch createNinePatch(String textureId, int radius) {
        return new NinePatch(SharedAssetManager.get(textureId, Texture.class), radius, radius, radius, radius);
    }
}