com.softwaremagico.tm.pdf.small.counters.CounterTable.java Source code

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Here is the source code for com.softwaremagico.tm.pdf.small.counters.CounterTable.java

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package com.softwaremagico.tm.pdf.small.counters;

/*-
 * #%L
 * Think Machine (Core)
 * %%
 * Copyright (C) 2017 Softwaremagico
 * %%
 * This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
 * <softwaremagico@gmail.com> Valencia (Spain).
 *  
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *  
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *  
 * You should have received a copy of the GNU General Public License along with
 * this program; If not, see <http://www.gnu.org/licenses/gpl-3.0.html>.
 * #L%
 */

import com.itextpdf.text.Element;
import com.itextpdf.text.Font;
import com.itextpdf.text.Phrase;
import com.itextpdf.text.pdf.PdfPCell;
import com.softwaremagico.tm.character.CharacterPlayer;
import com.softwaremagico.tm.pdf.complete.FadingSunsTheme;
import com.softwaremagico.tm.pdf.complete.elements.CellCompleteBoxEvent;
import com.softwaremagico.tm.pdf.complete.elements.CustomPdfTable;
import com.softwaremagico.tm.pdf.complete.elements.CellCompleteBoxEvent.Border;

public abstract class CounterTable extends CustomPdfTable {
    protected final static float[] WIDTHS = { 2.8f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f,
            1f, 1f, 1f };
    protected int addedCircle = 0;
    // http://stackoverflow.com/questions/5554553/itext-pdftable-cell-vertical-alignment
    protected float paddingTop = -3f;

    private CharacterPlayer characterPlayer;

    public CounterTable(CharacterPlayer characterPlayer) {
        super(WIDTHS);
        this.characterPlayer = characterPlayer;
    }

    protected int getNumberOfCircles() {
        // Title + circles.
        return WIDTHS.length - 1;
    }

    protected PdfPCell getCircle() {
        if (characterPlayer == null) {
            return createCircle();
        }
        if (addedCircle == getSelectedValue() - 1) {
            PdfPCell cell = createCircle();
            cell.setCellEvent(
                    new CellCompleteBoxEvent(1, new Border[] { Border.TOP, Border.BOTTOM, Border.RIGHT }));
            return cell;
        } else if (addedCircle == 0 && getSelectedValue() > 0) {
            PdfPCell cell = createCircle();
            cell.setCellEvent(new CellCompleteBoxEvent(1, new Border[] { Border.TOP, Border.BOTTOM, Border.LEFT }));
            return cell;
        } else if (addedCircle < getSelectedValue() - 1) {
            PdfPCell cell = createCircle();
            cell.setCellEvent(new CellCompleteBoxEvent(1, new Border[] { Border.TOP, Border.BOTTOM }));
            return cell;
        } else {
            return createCircle();
        }
    }

    protected PdfPCell createCircle() {
        PdfPCell cell = createValue("O",
                new Font(FadingSunsTheme.getTitleFont(), FadingSunsTheme.CHARACTER_COUNTER_POINT_SIZE),
                Element.ALIGN_MIDDLE);
        return cell;
    }

    protected PdfPCell createValue(String text, Font font, int alignment) {
        Phrase content = new Phrase(text, font);
        PdfPCell circleCell = new PdfPCell(content);
        // Not putting correctly the "o" at the center of the cell.
        // http://stackoverflow.com/questions/5554553/itext-pdftable-cell-vertical-alignment
        circleCell.setPaddingTop(paddingTop);
        circleCell.setHorizontalAlignment(Element.ALIGN_CENTER);
        circleCell.setVerticalAlignment(alignment);
        circleCell.setBorder(0);
        circleCell.setMinimumHeight(20);
        return circleCell;
    }

    protected abstract int getSelectedValue();

    protected CharacterPlayer getCharacterPlayer() {
        return characterPlayer;
    }

}